Download: http://www.quake-1.com/files/modfiles/f ... 0-pak1.zip
I compiled the Quake maps using the iD Map Sources and spent some time making a pak0.pak and pak1.pak that have 100% of the models and sounds. I used simple textures as the basis for the textures, figuring that those would for sure be in the clear. This stuff can be improved later, but I wanted to focus on something workable and done first.
Admittedly, I filled a lot of holes with null.wav and a couple of missing models, I duplicated some of the existing OpenQuartz models and renamed them to the fill the void.
I also took Plague's Pak, some pretty nice replacement models and also changed some of the sounds with free sounds I found on "free sounds" web sites.
I wanted to post this here to get feedback on this and other thoughts since you guys are pretty much "the brains" in Quake.
/Note: 2 maps have issues so far: DM5 is somehow full bright and END isn't exactly like the real end map in the ID map source release.