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Entar

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Posts: 439

Joined: Fri Nov 05, 2004 7:27 pm

Location: At my computer

Post Mon Jul 16, 2007 2:34 am

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CocoT

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Posts: 675

Joined: Tue Dec 14, 2004 5:39 pm

Location: Belly-Gum

Post Mon Jul 16, 2007 7:52 am

It looks really cool, Entar!
What kind of WW2 mod are you aiming for? Teamplay? Singleplayer? I'm curious :wink:
Neurotic Conversions - New location: Update your bookmarks!
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Urre

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Posts: 1101

Joined: Fri Nov 05, 2004 2:36 am

Location: Moon

Post Mon Jul 16, 2007 2:11 pm

Entar: get a light compiler with phong shading, and you'll get smooth terrain matey :)
Strap yourself up!

Look out for Twigboy.
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Entar

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Posts: 439

Joined: Fri Nov 05, 2004 7:27 pm

Location: At my computer

Post Mon Jul 16, 2007 3:43 pm

Urre: the lightmaps are smooth already (I'm using hmap2 -light -extra8x8), it's the realtime lighting that throws things off - EDIT: At some point, I hope to get support for specular maps into Vr2, so that terrain/dirt looks right.

CocoT: It will be a teamplay dm mod, so far. I only work on it once in a while, so I dunno when it will be out.
Last edited by Entar on Tue Jul 17, 2007 1:57 am, edited 1 time in total.
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CocoT

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Posts: 675

Joined: Tue Dec 14, 2004 5:39 pm

Location: Belly-Gum

Post Mon Jul 16, 2007 7:57 pm

Sweet! :)
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Sajt

Posts: 1216

Joined: Sat Oct 16, 2004 3:39 am

Post Tue Jul 17, 2007 2:16 pm

Specular usually doesn't look 'right' on grass/dirt...
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Entar

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Posts: 439

Joined: Fri Nov 05, 2004 7:27 pm

Location: At my computer

Post Tue Jul 17, 2007 3:15 pm

Sajt wrote:Specular usually doesn't look 'right' on grass/dirt...

That's why I need specular maps, cos right now specular gets applied the same to everything, so dirt is shiny :o
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Dr. Shadowborg

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Inside3D Staff

Posts: 870

Joined: Sat Oct 16, 2004 3:34 pm

Post Mon Oct 22, 2007 3:52 am

/me burps

It's not as nice as scythe knight was but...

http://tlb.quakedev.com/PICS/misc/soup.jpg
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Orion

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Posts: 465

Joined: Fri Jan 12, 2007 6:32 pm

Location: Brazil

Post Fri Feb 29, 2008 12:54 am

Nice new pic!

I sleep exactly like the guy there, lol. Just the right arm that I don't put under my head because after a time it hurts.
If my computer could talk, it would say:
( ) I love you
(X) Go get a fucking life, I'm so damn sick of you!
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Madfox

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Posts: 57

Joined: Sat Jan 15, 2005 3:13 pm

Location: Holland

Post Sat Jul 18, 2009 1:08 am

Some new monsters I made, first skeleton I converted from Quak3 to Quake1:
http://members.home.nl/gimli/skeleton.jpg

Then I found the ZdoomGl models, only base frame, but I suceeded to get them going in Quake1 as well.
Was quiet a qc exercision to give them the right habbits as I'm a beginning coder.

http://members.home.nl/gimli/qdom0.jpg

The testlevel can be found on funcmsg:
http://www.celephais.net/board/view_thr ... 6&start=23

8)
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