COM_Parse and multiline comments/DP save compatibility
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Inspired by a thread on Func (clicky), here's a handler for multi-line comments in save games and other files that are parsed by COM_Parse. Pop this after the "skip // comments" section and you can load DarkPlaces save games now.
Like the fifth day of playing 24-hour Scrabble when you don't want to use any letters because each one means a world to you because you're so deranged.
Re: COM_Parse and multiline comments/DP save compatibility
Hmm, I find it hard to imagine that this would cause any compatibility issues, so it's probably a good thing to spread through the various engines.
However, I see a minor bug: "/*/" is treated as a complete comment because you skip over only the opening "/" but not the opening "*".
The double increment after the check for "*/" seemed suspicious, but then I realized it's skipping the closing "*/". I'm not 100% certain (~98%), but I think you can get away with "if (data[0]) data += 2;" because the only way to get there is for data[0] to be 0, or for data[0..1] to be "*/".
However, I see a minor bug: "/*/" is treated as a complete comment because you skip over only the opening "/" but not the opening "*".
The double increment after the check for "*/" seemed suspicious, but then I realized it's skipping the closing "*/". I'm not 100% certain (~98%), but I think you can get away with "if (data[0]) data += 2;" because the only way to get there is for data[0] to be 0, or for data[0..1] to be "*/".
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: COM_Parse and multiline comments/DP save compatibility
I was a bit suspicious of the double data++ myself (it's been a coupla years after all) but I've double-checked against the way DarkPlaces handles this and can see that my code was almost a direct copy & paste from it (which I obviously did and then completely forgot about) so I'll leave everything stand.
Like the fifth day of playing 24-hour Scrabble when you don't want to use any letters because each one means a world to you because you're so deranged.
Re: COM_Parse and multiline comments/DP save compatibility
Oh, it's correct, but the second "if (data[0])" is redundant (the double increment should be merged).
However, the first single data++ is not correct (doesn't matter what darkplaces does). I've tested
However, the first single data++ is not correct (doesn't matter what darkplaces does). I've tested
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: COM_Parse and multiline comments/DP save compatibility
I don't disagree. I'm just being wary of the fact that LordHavoc never added a comment explaining his reasons for doing it this way, and am wondering if there was some obscure bug it was intended to fix, or was he just having a brainfart that day? Since the double "if (data[0])" does no harm I'm more inclined to leave it be on account of that.
Like the fifth day of playing 24-hour Scrabble when you don't want to use any letters because each one means a world to you because you're so deranged.
Re: COM_Parse and multiline comments/DP save compatibility
I'd say the biggest problem with the double "if (data[0])" is it is confusing.
Any comments on that single "data++" before the while loop?
Any comments on that single "data++" before the while loop?
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: COM_Parse and multiline comments/DP save compatibility
It definitely seems wrong and unnecessary to me too. I can only guess that LH did it because the "handle quoted strings specially" part also does it - but that's all it is, a guess.
Just for reference, here's the relevant section from Q3A:
I note the use of "data += 2" at the end instead of the double "if (data[0])", but I also note a "data += 2" at the beginning.
Just for reference, here's the relevant section from Q3A:
I note the use of "data += 2" at the end instead of the double "if (data[0])", but I also note a "data += 2" at the beginning.
Like the fifth day of playing 24-hour Scrabble when you don't want to use any letters because each one means a world to you because you're so deranged.
Re: COM_Parse and multiline comments/DP save compatibility
That's very similar to how I implemented it in QF. Differences caused by copying your code and different coding style 
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
Re: COM_Parse and multiline comments/DP save compatibility
The problem with the QF code posted here is that they would stop at the first '*' within the comment, e.g. something like:
... will result in '$' as the first available character, an issue which I hit myself. Correct one would be like the following:
... will result in '$' as the first available character, an issue which I hit myself. Correct one would be like the following:
Re: COM_Parse and multiline comments/DP save compatibility
Yeah, I got the email, too. I'm considering how to write a test case for "make check".
Leave others their otherness.
http://quakeforge.net/
http://quakeforge.net/
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