Aye it does have a few problems (loading prefabs directly crashes Qoole need to use import or load prefab) but besides that i havent run into anything adverse
but im no mapper so my testing might not be putting enough stress on it to trigger a fault.
Most fixes are in regards to how C++ handles stuff nowadays like for (int i=0; i<3; i++) which does not work with later msvc because it isolates the value of int to that function explicitly.
Also there where some reduntdant functions which are no longer required with later msvc (Enable3DControls) and thus removed or disabled , and some bad type casts to inline functions which where used globally.
Im going to try and move the wxwidgets part from the port over to this one so we can have a version compilable with a free compiler. the port uses cmake and is a pain in the ass to compile correctly so i rather make a codeblocks workspace for that part skipping the need for cmake.
Btw you need the msvc 10 runtime installed forgot to mention.
Productivity is a state of mind.