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Best Method for Various Player Heads

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leileilol

User avatar

Posts: 2400

Joined: Fri Oct 15, 2004 3:23 am

Post Fri Mar 09, 2012 5:36 am

Re: Best Method for Various Player Heads

If you don't see an MD3 then it has no surface texture.

Open the console, read what's missing, then fill in that missing
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Ace12GA

Posts: 54

Joined: Sat Jan 28, 2012 12:08 am

Post Sat Mar 10, 2012 12:14 am

Re: Best Method for Various Player Heads

leileilol wrote:If you don't see an MD3 then it has no surface texture.

Open the console, read what's missing, then fill in that missing


Hehe, I never even thought of that. Thanks.
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Ghost_Fang

Posts: 323

Joined: Thu Nov 12, 2009 4:37 am

Post Sat Mar 10, 2012 4:04 am

Re: Best Method for Various Player Heads

still didn't work :/
unless torso.md3_0.tga doesnt work?
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leileilol

User avatar

Posts: 2400

Joined: Fri Oct 15, 2004 3:23 am

Post Sun Mar 11, 2012 1:32 am

Re: Best Method for Various Player Heads

MD3 isn't MDL, as MD3 actually specifies a real shader name. Don't use the MDL TGA skin workaround for MD3.

The console should report what texture is missing
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Ghost_Fang

Posts: 323

Joined: Thu Nov 12, 2009 4:37 am

Post Sun Mar 11, 2012 3:51 am

Re: Best Method for Various Player Heads

It didn't print what was wrong, but all i did was edit the md3 with NPherno's Md3Compiler and made my own paths and now it works.
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