DQuake PSP
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leileilol wrote:Everything eats time. October and November pretty much virtually deleted for that Engoo colored lighting thing. Can't avoid it - I even go to sleep at night to dream of FUNCTIONS AND METHODS in my programming.
As the little teen you are you have more free time than most of us here.
That is crazy, because when I goto sleep on an unfinished code, I do the same thing. Makes it alot harder to sleep too
Re: DQuake PSP
Anybody found out how to compile dquake with cygwin?
I still cant get it to work, it always says "progs/s_light.spr not found", but it IS in the progs folder...
I still cant get it to work, it always says "progs/s_light.spr not found", but it IS in the progs folder...
Re: DQuake PSP
dr_mabuse wrote:Anybody found out how to compile dquake with cygwin?
I still cant get it to work, it always says "progs/s_light.spr not found", but it IS in the progs folder...
No one have been able to compile it, but lots of us have managed to port some of its features to Kurok..
Re: DQuake PSP
Now would probaply be good time to mention that i actualy got it complie (and i think kt worked ingame too)
Re: DQuake PSP
Mind sharing how you did it?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: DQuake PSP
Been a while. (also it is midnight and i am typing this from phone, thank you for waking me up
)
Of i remember right i just downloaded the source and it compiled. There might had been a error that i fixed.
Of i remember right i just downloaded the source and it compiled. There might had been a error that i fixed.
Re: DQuake PSP
I have tested the SLIM build with Vanilla Quake and my mod and MD3 models, and i was like this:
It seems to lag in lager maps with skyboxes, but i am still impressed by the features.
The only thing i dont like is the vectrices limit on MDL models, and HLBSP maps needs the texture wads -.-
It seems to lag in lager maps with skyboxes, but i am still impressed by the features.
The only thing i dont like is the vectrices limit on MDL models, and HLBSP maps needs the texture wads -.-
Re: DQuake PSP
Are there files missing in the source?
I just want to remove the 200 vectrices limit on quake MDLS -.-
I just want to remove the 200 vectrices limit on quake MDLS -.-
Re: DQuake PSP
This is the Engine im using its great!
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