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Asking for help with old Quake mods

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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Fri Oct 28, 2011 4:22 am

Re: Asking for help with old Quake mods

More or less as i went on :) im a radio tech by trade, programming came sorta by accident when searching for an info on setting up a quake server :lol:
Cant answer for the others here :)
Productivity is a state of mind.
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Seven

Posts: 235

Joined: Sat Oct 06, 2007 8:49 pm

Location: Germany

Post Fri Oct 28, 2011 2:21 pm

Re: Asking for help with old Quake mods

Hello gdiddy62,

I am everything but experienced compared to all the experts here at inside3d,
but I want to write you some lines regarding your last question.

It all started some years ago, when I found the need of correcting the nail gun nail position.
So I looked into QuakeC 1.06.
And what did I understand ? NOTHING :)
Then I asked for help here at inside3d and Sajt helped me.

From this day on, I am reading and reading and reading QC. Always comparing things with orig QuakeC 1.06 code.
Knowing what the mod makes in-game and seeing how it is done in qc.
Always trying to understand the code I was reading.

Then I copied/pasted some code from mods into original QuakeC 1.06 and sometimes it worked !
Then it worked more often, until I was able to know what I was doing.

It is a long and time consuming way to learn QC.
But you are lucky, that there are 100s of mods available, from which you can learn from.

And ALWAYS a very good thing:
Look into the "Tutorial" section of inside3d !
Nice and kind people explain things very detailed there.
Try the easier tutorials first and get the feeling to it.
You will after some time get more and more experienced until you are already able to see what a code does without compiling it and seeing it in-game.
The highest level is to see your real world in code (just like "The Matrix").
But this last level is only available for Spike I guess ;) :D

Best wishes,
Seven
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gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Fri Oct 28, 2011 11:27 pm

Re: Asking for help with old Quake mods

Thanks for the responses guys. I'm much more confident than I used to be, but sometimes just don't know where to go or what to do. I've been very fortunate to find a select few who are patient and understanding and offer great assistance when needed. You know who I'm talking about seven :wink: ;-) and you too reckless :D

regards,
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gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Sun Nov 13, 2011 2:27 am

Re: Asking for help with old Quake mods

Hello reckless,
Just checking in to see if you have had any time for NPR?
Regards
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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Sun Nov 13, 2011 3:27 pm

Re: Asking for help with old Quake mods

Hey m8. Im sorry to say that i havent yet had time to look at it (got a new job) but ill post a link to new builds here when i get the time.
Productivity is a state of mind.
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gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Wed Nov 16, 2011 3:58 pm

Re: Asking for help with old Quake mods

No problems. I was just checking...and congrats on the new job!
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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Wed Nov 16, 2011 6:35 pm

Re: Asking for help with old Quake mods

Thanks :) government associate atm. Denmark is getting more digital by the day ;) i just hope this ol git can cope with the stresses of tomorrow.
Productivity is a state of mind.
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gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Tue Dec 06, 2011 10:02 pm

Re: Asking for help with old Quake mods

How goes the new job reckless??
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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Wed Dec 07, 2011 4:21 am

Re: Asking for help with old Quake mods

Quite good actually allthough after about a week i got hospitalized :S (gallstones ouch) but im back again :)
Productivity is a state of mind.
<<

gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Wed Dec 07, 2011 9:45 pm

Re: Asking for help with old Quake mods

Ouch, I've been down with kidney stones some time back so I feel you man!!
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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Thu Dec 08, 2011 5:31 am

Re: Asking for help with old Quake mods

untill someone had some of those suckers they dont know pain :!: kidney stones inc trademark @tm
atleast there gone now including my gall bladder so the likelyhood ill ever get them again is limited :)
Productivity is a state of mind.
<<

gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Sat Dec 31, 2011 1:50 am

Re: Asking for help with old Quake mods

Hey reckless,
I was wondering if you would have time to look at the NPR exe issue again?

Hope you have a happy new year!!
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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Sat Dec 31, 2011 6:59 am

Re: Asking for help with old Quake mods

Should have some time at hand so aye ill look into it :) also dabbling with the doom3 source atm hehe.

And a happy new year to you to.
Productivity is a state of mind.
<<

gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Tue Jan 10, 2012 2:55 am

Re: Asking for help with old Quake mods

Hey my man! Hope your New Year was a good one!
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gdiddy62

Posts: 51

Joined: Sat Jan 15, 2011 3:29 am

Post Sat Jan 14, 2012 3:11 pm

Re: Asking for help with old Quake mods

Any time or luck reckless??
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