Visualisations of planned paths in games
I found out that SOF can show paths AI is planning, and it was interesting to see them. I believe one can learn thing or two from this.
I believe Darkplaces has some visualisation too.
I know how to show paths in Kingpin and Soldier Of Fortune. Do know about other games
Soldier Of Fortune
in console write "aipoints_show 1"
It seems yellow circle is where AI decided to go next. Screenshot is done using "noclip" cheat.
Kingpin
Does anyone know why Kingpin cast more than one path
Edit autoexec.cfg and add these lines (I was not sure about syntax therefore there are few duplicates):

I believe Darkplaces has some visualisation too.
I know how to show paths in Kingpin and Soldier Of Fortune. Do know about other games
Soldier Of Fortune
in console write "aipoints_show 1"
It seems yellow circle is where AI decided to go next. Screenshot is done using "noclip" cheat.
Kingpin
Does anyone know why Kingpin cast more than one path
Edit autoexec.cfg and add these lines (I was not sure about syntax therefore there are few duplicates):

Shakespeare: Brevity is the soul of wit.
Think, touch, movetype, solid, traceline is what to understand first.
my digests:
of programming, graphics, gaming, tools ... http://j.mp/bundles/a397723/
Think, touch, movetype, solid, traceline is what to understand first.
my digests:
of programming, graphics, gaming, tools ... http://j.mp/bundles/a397723/
