Animation blending in Darkplaces or other engines
In order to avoid the "run/shoot" sliding effect that is common with Quake 1 animations, is there any animation blending code in Darkplaces or something similar?
Techniques exist for that and, well, they much more elegant than the way Quake 3 does it, for example.
Techniques exist for that and, well, they much more elegant than the way Quake 3 does it, for example.
