FAQ  •  Register  •  Login

Animation blending in Darkplaces or other engines

Moderator: Inside3D Admins

<<

JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Mon Mar 07, 2011 9:55 pm

Animation blending in Darkplaces or other engines

In order to avoid the "run/shoot" sliding effect that is common with Quake 1 animations, is there any animation blending code in Darkplaces or something similar?

Techniques exist for that and, well, they much more elegant than the way Quake 3 does it, for example.
<<

mankrip

User avatar

Posts: 500

Joined: Fri Jul 04, 2008 3:02 am

Post Mon Mar 07, 2011 10:42 pm

Search for skeletal model formats, they are easier and better to animate and control.
Thinking with slipgates.
=-=-=-=-=-=-=-=-=-=
Makaqu engine blog / website.
<<

JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Mon Mar 07, 2011 10:49 pm

I understand the support for IQM and DPM, and how those formats work, but that's not my question. Does Darkplaces support animation blending, so i can have two distinct animations:

1) Running
2) Shooting

And the engine will blend both, so i don't have to create a running AND shooting animation? If it supports, how can i define that in QuakeC?
<<

leileilol

User avatar

Posts: 2398

Joined: Fri Oct 15, 2004 3:23 am

Post Tue Mar 08, 2011 12:22 am

It unfortunately, requires CSQC and I don't think anyone has ever attempted to get such thing to work yet.

When I tried to make CSQC torso bending all those fancy skeletal builtins didn't seem to function at all.

Return to Modeling

Who is online

Users browsing this forum: No registered users and 0 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.
Icons provided by Aha Soft