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Quake mod help!

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CRBthedevil

Posts: 2

Joined: Sat Mar 27, 2010 12:39 am

Post Mon Aug 09, 2010 2:05 pm

Quake mod help!

Well, I want to start my mod without weapons, for then go picking them. Someone can help me. :wink:

Sorry for my bad english :P!
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frag.machine

User avatar

Posts: 1468

Joined: Sat Nov 25, 2006 1:49 pm

Post Mon Aug 09, 2010 2:25 pm

That's quite easy. In client.qc, find this:
  Code:
void() SetNewParms =
{
   parm1 = IT_SHOTGUN | IT_AXE;
   parm2 = 100;
   parm3 = 0;
   parm4 = 25;
   parm5 = 0;
   parm6 = 0;
   parm7 = 0;
   parm8 = 1;
   parm9 = 0;
};


And just change parm1 to 0.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
<<

CRBthedevil

Posts: 2

Joined: Sat Mar 27, 2010 12:39 am

Post Tue Aug 10, 2010 2:55 pm

frag.machine wrote:That's quite easy. In client.qc, find this:
  Code:
void() SetNewParms =
{
   parm1 = IT_SHOTGUN | IT_AXE;
   parm2 = 100;
   parm3 = 0;
   parm4 = 25;
   parm5 = 0;
   parm6 = 0;
   parm7 = 0;
   parm8 = 1;
   parm9 = 0;
};


And just change parm1 to 0.


Thanks, i'll try it ;)

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