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Favorite Version of Team Fortress

Moderator: Inside3D Admins

Whats your favorite version of Team Fortress

QuakeWorld TeamFortress
6
29%
NetQuake TeamFortress
8
38%
Custom TF
4
19%
MegaTF
3
14%
 
Total votes : 21
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Team Xlink

Posts: 368

Joined: Thu Jun 25, 2009 4:45 am

Post Sun Apr 25, 2010 2:20 am

Favorite Version of Team Fortress

Whats your favorite version of Team Fortress?

My favorite version of Team Fortress is MegaTF:

http://en.wikipedia.org/wiki/Team_Fortress

MegaTF was another popular Team Fortress mod which featured new enhancements to each class like proximity mines, laser drones, and airMirvs. The community slimmed after the popular East Coast and West Coast Biscuit servers were shut down for unknown reasons. There is a MegaTF mod currently in development for the Amnesia server called "MegaTF United" being developed by XavioR and other Team Fortress modders.
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Downsider

User avatar

Posts: 621

Joined: Tue Sep 16, 2008 1:35 am

Post Sun Apr 25, 2010 3:18 am

Where's TF2, for the modern gamer?
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leileilol

User avatar

Posts: 2400

Joined: Fri Oct 15, 2004 3:23 am

Post Sun Apr 25, 2010 3:56 am

The netquake one is the original one, and it has the freaking epic intro!

I never liked any of the derivatives at all, not even my own incomplete one!
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Team Xlink

Posts: 368

Joined: Thu Jun 25, 2009 4:45 am

Post Sun Apr 25, 2010 4:20 am

That is an epic intro!
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c0burn

Posts: 173

Joined: Fri Nov 05, 2004 12:48 pm

Location: Liverpool, England

Post Sun Apr 25, 2010 7:04 am

TF Classic.
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Orion

User avatar

Posts: 465

Joined: Fri Jan 12, 2007 6:32 pm

Location: Brazil

Post Sun Apr 25, 2010 11:41 am

QWTF and CustomTF.

I like both the original and TF clones, like HL's TFC. I didn't like MegaTF very much , though.

I'm also working on a TF clone for Quake, adapted to work on CTF maps, not only TF maps. :wink:
But I don't know if I'll release it...
Maybe I'll post a screenshot on 'What are you working on?' topic.
If my computer could talk, it would say:
( ) I love you
(X) Go get a fucking life, I'm so damn sick of you!
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OneManClan

Posts: 187

Joined: Sat Feb 28, 2009 2:38 pm

Post Sun Apr 25, 2010 12:59 pm

Hey guys,

If any of this 'old skool' TF talk has made anyone miss actually playing the game, check out the BIG TF Session held every Sunday at 22:00 GMT @ tastyspleen.net:26666.

It's called 'AGR', and it's derived from CustomTF

More info at: www.customtf.com

regards,

OneManClan
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Dr. Shadowborg

User avatar

Inside3D Staff

Posts: 870

Joined: Sat Oct 16, 2004 3:34 pm

Post Sun Apr 25, 2010 3:47 pm

None of them. (This is due to lack of decent bot support, coupled with dial-up precluding actual play online)

I've actually played Weapons Factory Quake 2, but again the bots (and the mod) kinda sucked. (There was also the frikbot 0.9 TF mod, but that didn't work very well either...)

I probably would like HellsmashTF, but that's not going to happen until I get proper bots to support it and an engine with things like IQM, Ragdoll (so I can have cool stuff like killing somebody near a ledge and seeing them fall over the edge like in UT2k4), and CSQC. (oh, and also when I can actually model, so I can do things like having sajt with a huge chaingun laughing in badass cutscene)
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frag.machine

User avatar

Posts: 1473

Joined: Sat Nov 25, 2006 1:49 pm

Post Sun Apr 25, 2010 8:34 pm

I am not exactly a "modern" player, but I'd vote TF2 if possible. Never was a fan from the original one, but loved Valve's version.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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c0burn

Posts: 173

Joined: Fri Nov 05, 2004 12:48 pm

Location: Liverpool, England

Post Sun Apr 25, 2010 10:12 pm

Dr. Shadowborg wrote:None of them. (This is due to lack of decent bot support, coupled with dial-up precluding actual play online)


Did you ever play Coffee's TF Bots?
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Team Xlink

Posts: 368

Joined: Thu Jun 25, 2009 4:45 am

Post Sun Apr 25, 2010 11:30 pm

IS it possible to edit a poll?
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Spike

Posts: 2070

Joined: Fri Nov 05, 2004 3:12 am

Location: UK

Post Mon Apr 26, 2010 12:15 am

editing a poll would invalidate it.
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Dr. Shadowborg

User avatar

Inside3D Staff

Posts: 870

Joined: Sat Oct 16, 2004 3:34 pm

Post Mon Apr 26, 2010 1:06 am

c0burn wrote:Did you ever play Coffee's TF Bots?


Totally forgot about those, though I do have a good excuse:

At the time they came out, they needed a custom engine to run (TomazQuake or something) which was something I couldn't run at the time, so no I never did get to play Coffee's TF Bots...

After that, I just plain forgot about them.

I wonder if they're still availible for download after the evileplanet / ign trainwreck?
<<

Team Xlink

Posts: 368

Joined: Thu Jun 25, 2009 4:45 am

Post Mon Apr 26, 2010 2:03 am

http://forumplanet.gamespy.com/in_the_news/b49771/14739544/p1/

Here is a certainly unexpected one. As part of the Quake Expo, coffee, author of Team Fortress Bots has made an initial beta release that he is very proud of. I just had the pleasure of playing around with them, the system is very sophisticated and the bots are a lot of fun.

Team Fortress Bots Released [7.12.03]

The music playing during the intro movie of Team Fortress is from the opera Carmina Burana by composer Carl Orff. He had written many pieces before this one. However, he knew this opera was his magnum opus, and he told his publisher: "Everything which I've written so far and which you've unfortunately published you can now pulp. My collected works begin with Carmina Burana."



That's about how I feel with Team Fortress Bots.



In other words, everything I've worked on before has built up to this: bot gameplay, deathmatch sports, teamwork, distinct game modes. This is the mod that I sit down to play.



Of course they aren't perfect, and this is only a beta. There were features left out, and I've only released 24 maps. But they play each of the 6 game modes well, they'll take your orders and use their class to their best advantage.

The install process seems daunting, but isn't too bad. Here's a breakdown of what you need: Quake (obviously), Team Fortress 2.8 (Website, Direct Link ~ 5MB), TomazQuake 1.46 (Website, Direct Link ~1MB), TFBots 0.7 (Website, Direct Link ~ 2MB), and Mappack1.zip ~ 16MB. Read readbots.txt to see how to load up and throw down with these bad boys.


http://www.fileplanet.com/dl.aspx?/planetquake/minion/tf_bots07.zip
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Dr. Shadowborg

User avatar

Inside3D Staff

Posts: 870

Joined: Sat Oct 16, 2004 3:34 pm

Post Mon Apr 26, 2010 3:41 am

Cool got it, thanks! Now to get a few maps and try this sucker. Tomorrow. Because I need sleeeeeep...
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