Discuss programming topics for any language, any source base. If it is programming related but doesn't fit in one of the below categories, it goes here.
Moderator: Inside3D Admins
Not only would you need to completely rewrite the engine, you'd also need to completely rebuild the data and severely compress everything. A progs.dat, some basic MDLs and a small map are more than sufficient to exhaust that 2MB of main memory.
For a comparitive and relevant example, look what needed to be done to get Quake running on the Sega Saturn. A completely different engine was needed, huge simplification of architecture, including blocking off some areas to get visibility down even further. Massive reduction in effects. Even when porting to the N64 a lot of reduction and simplification was needed, and not all of that due to the limitations of cartridge space.
So no, Quake on the PS1 - while it certainly could be done - is not going to be done unless an absolute enthusiast for the platform is prepared to put a lot of effort into it.
BY THE WAY - Quake's PSX port was cancelled in 1997.
sigboy wrote:goes that for ps2 or ps3 it gives quake3 i think for ps2 but quake1 for ps3 where nice like e port for ps3 than can friends play with me with keyboard and than have they no problems with gfx and that all
i remember quake 1 on the n64. gd times...
Who is online
Users browsing this forum: No registered users and 1 guest