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psps quake and pc quake

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behind_you

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Posts: 237

Joined: Sat Feb 05, 2011 6:57 am

Location: Tripoli, Libya

Post Sat Feb 05, 2011 8:55 am

psps quake and pc quake

is EVERYTHING u can do with quake modding on pc (ie qc modding, csqc nd physics thing ) possible with quake psp or kurok? what isn't possible on psp?
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Spirit

Posts: 853

Joined: Sat Nov 20, 2004 9:00 pm

Post Sat Feb 05, 2011 9:36 am

Theoretically you can do anything on the PSP.
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leileilol

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Posts: 2400

Joined: Fri Oct 15, 2004 3:23 am

Post Sat Feb 05, 2011 9:58 am

except originality of course
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avirox

Posts: 137

Joined: Wed Aug 16, 2006 3:25 pm

Post Mon Feb 07, 2011 4:28 am

There are no PSP engines with the complexity and range of support like DP and FTE (IE CSQC and the advances physics support). However, that's not to say such things can't be added. Server-side QC should work the same for stock quake mods on PC as they do on PSP (unless they require a customized engine with new extensions).
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Spike

Posts: 2065

Joined: Fri Nov 05, 2004 3:12 am

Location: UK

Post Mon Feb 07, 2011 5:00 pm

aye, anything is possible.

but you're doing the porting...

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