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It looks really cool, Entar!
What kind of WW2 mod are you aiming for? Teamplay? Singleplayer? I'm curious
What kind of WW2 mod are you aiming for? Teamplay? Singleplayer? I'm curious
Neurotic Conversions - New location: Update your bookmarks!
Urre: the lightmaps are smooth already (I'm using hmap2 -light -extra8x8), it's the realtime lighting that throws things off - EDIT: At some point, I hope to get support for specular maps into Vr2, so that terrain/dirt looks right.
CocoT: It will be a teamplay dm mod, so far. I only work on it once in a while, so I dunno when it will be out.
CocoT: It will be a teamplay dm mod, so far. I only work on it once in a while, so I dunno when it will be out.
Last edited by Entar on Tue Jul 17, 2007 1:57 am, edited 1 time in total.
Some new monsters I made, first skeleton I converted from Quak3 to Quake1:
http://members.home.nl/gimli/skeleton.jpg
Then I found the ZdoomGl models, only base frame, but I suceeded to get them going in Quake1 as well.
Was quiet a qc exercision to give them the right habbits as I'm a beginning coder.
http://members.home.nl/gimli/qdom0.jpg
The testlevel can be found on funcmsg:
http://www.celephais.net/board/view_thr ... 6&start=23

http://members.home.nl/gimli/skeleton.jpg
Then I found the ZdoomGl models, only base frame, but I suceeded to get them going in Quake1 as well.
Was quiet a qc exercision to give them the right habbits as I'm a beginning coder.
http://members.home.nl/gimli/qdom0.jpg
The testlevel can be found on funcmsg:
http://www.celephais.net/board/view_thr ... 6&start=23
25 posts
• Page 2 of 2 • 1, 2
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