What do you think of gameplay involving a larger goal than the standard game means - that being pushing buttons and killing stuff - where the goal truly is the ends.
The obvious example of this is Stealth Quake, and also SpeedRunning where the means are the ends. FrikaC and Asaki's QExpo06 mods come to mind as well. Any thoughts on this? Ideas on how to expand it?
I myself tend to not leave a level until I've killed every monster and found every secret and have no questions left. In Diablo I don't leave an area until all of the map is revealed and I've consumed every precious amount of XP (but in that case, the XP is the means with which to attain the ends of the boss fight to reach the next Act).
How about player's abstaining from typical actions to better complete an action that is not merely exiting the level?