Current issues I'm working on:
1. Figuring out why crucified zombies that are made gibbable aren't calling killed() in any sort of normal manner O_o (once this is fixed, trigger_counter will work)
2. Recoding the misc_teleporttrain's code. Because the roaming spikeball is supposed to tumble dammit!
Once that's done, it's time to do actual work on shub herself...
/me wonders if he should release a standalone of this with default quake weapons in addition to the QSR version...
Edit: #1 fixed, #2 scrapped, proceeding to phase two now. (Shub attack coding, Monster spawning, and final item placement tweaks / additions)


