Fri Jan 13, 2012 2:44 am by mh
If you don't care about entities or the player clipping against them you can makestatic them. Or alternatively stick a clip brush inside them in the world and makestatic the entity (this can also be used for a hacky replacement for detail brushes in Q1 - use simple geometry for your clip brush and makestatic the complex stuff). You will need raised static entity and efrags limits though, but they're so easy to do that there's no reason not to.
Like the fifth day of playing 24-hour Scrabble when you don't want to use any letters because each one means a world to you because you're so deranged.