I'm wondering if anyone has done some benchmarking/performance tests on q1bsp vs q3bsp map formats in DarkPlaces?
See, I'm debating which to use for my current project, ideally, I need whichever one is going to give me the best FPS ofcourse.
Understandably, such a statement is probably hard to do a performance test for, seeing how I see no easy way to compare the speeds of the two.
Sure, I can make a .map, build a q1bsp, import to radiant or whatever, make a q3bsp ( Maybe even use natural patch/mesh corners in the q3bsp version, I dunno )
and do some tests, but it doesnt seem a good range for testing purposes.
My head tells me that q3bsp should be the faster format, it's newer than q1bsp afterall. But I just cant get my head around the DP engine source to see if this is indeed the case, compared to q1bsp.
I can live with sacraficing lightmap lightstyles if I use q3bsp ( because partly I can re-add them using RTLights, and partly q3bsp does AO on the lightmap far as I know, and I've never seen a radiosity light tool for q1bsp. ), but if it doesnt render any faster than a similar detailed q1bsp, why bother using it? I can map for both formats happily enough.
So yeah, if anyone has any thoughts/proof on which is indeed faster when running in DarkPlaces ( Not interested in other engines. ) please share.