FAQ  •  Register  •  Login

Counter

Moderator: Inside3D Admins

<<

ingewanduh

User avatar

Posts: 13

Joined: Mon Nov 14, 2011 9:05 pm

Post Tue Aug 28, 2012 11:01 am

Counter

I wanted to do this for a while, and finaly I did. Its a counter I made in Worldcraft 3.3 because I could and wanted to:
http://www.youtube.com/watch?v=SLhm_1DLtH0
<<

r00k

Posts: 922

Joined: Sat Nov 13, 2004 10:39 pm

Post Tue Aug 28, 2012 1:22 pm

Re: Counter

Hmm interesting, all done through map functions not QuakeC. For a sec I thought it was just precaching the number models and setorign-ing on that wall. Cool.
<<

mankrip

User avatar

Posts: 509

Joined: Fri Jul 04, 2008 3:02 am

Post Wed Aug 29, 2012 1:11 am

Re: Counter

Pretty cool, I wish more maps did tricks like this.

The subtitles are amusing.
Thinking with slipgates.
=-=-=-=-=-=-=-=-=-=
Makaqu engine blog / website.
<<

leileilol

User avatar

Posts: 2403

Joined: Fri Oct 15, 2004 3:23 am

Post Wed Aug 29, 2012 9:10 pm

Re: Counter

Reminds me of the creative sector effector abuse in the disneyduke map
<<

Tomaz

Posts: 66

Joined: Fri Nov 05, 2004 8:21 pm

Post Tue Sep 18, 2012 11:14 am

Re: Counter

Very interesting, to bad I couldn't watch the explenation due to that very annoying sound in the background.
<<

qbism

User avatar

Posts: 811

Joined: Thu Nov 04, 2004 5:51 am

Post Thu Sep 20, 2012 4:06 am

Re: Counter

Tomaz wrote:Very interesting, to bad I couldn't watch the explenation due to that very annoying sound in the background.
It's less noticeable on really cheap headphones.

Rather than just numbers, the machine could drive larger pieces, a clockwork map. Yeah, I've got a mental block so I'm responding to every post until something shakes loose.

Return to Mapping

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.
Icons provided by Aha Soft