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Visualisations of planned paths in games

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daemonicky

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Posts: 185

Joined: Wed Apr 13, 2011 1:34 pm

Location: Czech Republic

Post Mon Aug 01, 2011 3:32 pm

Visualisations of planned paths in games

I found out that SOF can show paths AI is planning, and it was interesting to see them. I believe one can learn thing or two from this.

I believe Darkplaces has some visualisation too.

I know how to show paths in Kingpin and Soldier Of Fortune. Do know about other games :?:

Soldier Of Fortune

in console write "aipoints_show 1"

It seems yellow circle is where AI decided to go next. Screenshot is done using "noclip" cheat.

Image

Kingpin

Does anyone know why Kingpin cast more than one path :?:

Edit autoexec.cfg and add these lines (I was not sure about syntax therefore there are few duplicates):
  Code:
set console 1
developer 1
set developer 1
set nav_aipath 1
set nav_debug 1

Image
Shakespeare: Brevity is the soul of wit.

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qbism

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Posts: 789

Joined: Thu Nov 04, 2004 5:51 am

Post Fri Aug 05, 2011 2:04 am

Two targets... long-distance goal and nearest waypoint?

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