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Animation driven AI (QuakeC) with IQM - how?

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motorsep

Posts: 146

Joined: Wed Aug 02, 2006 11:46 pm

Location: Texas, USA

Post Fri Jun 15, 2012 8:51 pm

Re: Animation driven AI (QuakeC) with IQM - how?

May I have a mod with that IQM model so I can see it for myself and test it?
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goldenboy

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Post Fri Jun 15, 2012 9:22 pm

Re: Animation driven AI (QuakeC) with IQM - how?

svn co svn://svn.icculus.org/remakequake

Engine is in engine/Experimental/Quake

The model is in npcwalk.map.
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motorsep

Posts: 146

Joined: Wed Aug 02, 2006 11:46 pm

Location: Texas, USA

Post Fri Jun 15, 2012 11:46 pm

Re: Animation driven AI (QuakeC) with IQM - how?

There is no such map on svn.

There are 2 models for insane, IQM and MDL. I see how you use it in the code, but I can't test it as there is no .map nor .bsp with that model.

May I ask how was that IQM created?
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goldenboy

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Post Sat Jun 16, 2012 12:24 am

Re: Animation driven AI (QuakeC) with IQM - how?

maps/npcwalk.bsp

http://svn.icculus.org/remakequake/maps/

It is there. The iqm was created with the Blender exporter after rigging the model and doing animations.
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motorsep

Posts: 146

Joined: Wed Aug 02, 2006 11:46 pm

Location: Texas, USA

Post Sat Jun 16, 2012 12:33 am

Re: Animation driven AI (QuakeC) with IQM - how?

Aye, but I would like to know the details. You see, if you animate you model and export it, you get framegroups. To get IQM acting like MDL, you need to export every single frame into a separate framegroup. There is no way to make it with official IQM exporter.
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goldenboy

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Location: Kiel

Post Sat Jun 16, 2012 3:08 pm

Re: Animation driven AI (QuakeC) with IQM - how?

The model includes several animations.

Upon exporting, I simply listed these animations in the corresponding field of the exporter, in the usual comma separated list. The model was exported straight to IQM.

You can check it in Noesis' data viewer. That will show you everything there is in the IQM.

Likely the engine (RMQE, FTEQW) just exposes the IQM's individual frames to the QC. Maybe DP does not?
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motorsep

Posts: 146

Joined: Wed Aug 02, 2006 11:46 pm

Location: Texas, USA

Post Sat Jun 16, 2012 3:28 pm

Re: Animation driven AI (QuakeC) with IQM - how?

Perhaps DP doesn't support that.
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