QMB Engine goes crossplatform via SDL
Using the SDLQuake source (http://www.libsdl.org/projects/quake/) I managed to get QMB working on Linux using the SDL libraries. SDLQuake originally only supported SDL for software rendering but I created an OpenGL version of the SDL video code for QMB.
Important information:
- I've only tested building this on Linux (Fedora 16)
- Networking isn't working yet
- Compiling (before porting to SDL) was tested on windows using MinGW + MSYS (not Visual Studio)
- Compiling (after porting to SDL) has not been tested on windows
- Expect issues?
If you give it a go let me know if it works. If you have issues post here or on github, whichever you feel like.
