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DPMI.h?

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JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Fri Jan 27, 2012 2:24 am

DPMI.h?

gcc -o cd_audio.o -c -g -O3 -Wall -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL cd_audio.c
cd_audio.c:23:18: fatal error: dpmi.h: No such file or directory

Does anyone know which dependency am i missing?
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leileilol

User avatar

Posts: 2400

Joined: Fri Oct 15, 2004 3:23 am

Post Fri Jan 27, 2012 2:53 am

Re: DPMI.h?

DJGPP usually comes with it. You're probably compiling code meant for the dos version
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JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Fri Jan 27, 2012 2:59 am

Re: DPMI.h?

Exactly, thanks for that! :D
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frag.machine

User avatar

Posts: 1470

Joined: Sat Nov 25, 2006 1:49 pm

Post Fri Jan 27, 2012 11:55 pm

Re: DPMI.h?

Ohhh, DPMI... Visions of black text mode screens and setting up my Sound Blaster parameters in environment variables or PPP connections and modem initialization strings just come to my mind... "ATDT", "AT&F", "SET BLASTER=A220 I5 D1 H5 P330 E620 T6"... Life was really simple and fun, back then :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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reckless

Posts: 1633

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Sat Jan 28, 2012 1:29 am

Re: DPMI.h?

heh try tell that to a youth these days and watch them go whaaaa! where do i click again :lol:
Productivity is a state of mind.
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leileilol

User avatar

Posts: 2400

Joined: Fri Oct 15, 2004 3:23 am

Post Sat Jan 28, 2012 2:15 am

Re: DPMI.h?

were do i get ddraw.h for the psp

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