mankrip wrote:Your filenames needs some standardization. I just downloaded qbismS8_0063.zip, and the other two releases I've got here are named qbismSuper8_alpha_061410.zip and qbSuper8-03-13-11.zip.
I'm testing it here... Some impressions:
- There's an invisible item in the video options menu.
- The lighting looks kinda blocky, but is good.
- The lighting tends to green.
- Entering the menu didn't free the mouse cursor, so I had to alt-Tab to switch back here to write, and now the engine doesn't capture the mouse anymore, not even its buttons. The only way to fix this was by using a fullscreen mode.
- I couldn't find any cvar to get fog working in regular ID1 maps. r_fog is enabled, but I couldn't see any fog.
- The viewmodel adjustments for different fov sizes didn't work for my super shotgun model, but it's really nice anyway.
The lighting kinda reminded me of the Saturn version of Quake, which is nice as I'd like to get some of its features working in Makaqu. The stainmaps also looked really nice.
I'm very happy to get your feedback. Some responses-
- When I posted source to SVN a few months ago, I learned that a little batch file could automatically set version to SVN build number. That made more sense than date, and file names will probably be build # from here on out.
- Will check the menu, likely left over from a change.
- Colored lighting is added like blocklighting, but there's no quick means to dither between indexed values, so it uses basic dithering between adjacent values.
- For a while I was having trouble getting green at all, especially around slime which is usually lighted with green in .lit files. Now it's gone the other way. It is possibly something that can be adjusted in the custom palette. Results of change there are not directly linear and sometimes unexpected.
- On Windows 7, I couldn't duplicate the mouse capture problem. It released cursor at menu and recaptured upon exit menu and regain focus. I've got access to an XP machine. What Windows version are you using (or Linux/Wine)? Any others have this issue?
- Fog is set with worldspawn or SVC_FOG (with qc, using a trigger for example). It would be good to add a way to set it manually. I'm not sure if there's an automatic way to load it for ID maps, such as with an external .ent file. It could be something set brute-force in qc by checking file names.
Spirit wrote:I had some old screenshots left and qbism does not support labelling its screenshots with three or more digits (standard Quake bug if you want to call it that).
At least three digits is a good idea and should be easy to add. Something I never thought about.