Wed Sep 29, 2010 6:33 pm by Baker
frag.machine wrote:Alpha masked texture support in next version.
Man, oh man... That's something Quake always needed so badly. I never got why it was left outside the original engine, I mean dammit, Doom had it! Anyway great addition, Baker.
Well, I reverse engineered it out of FuhQuake so I didn't really do anything original here.
I might add, the Kurok FitzQuake engine (Windows) has something to this effect as well. (As should ezQuake and FTEQW.)
Speaking of Kurok ... Kurok support is on my to-do list.
So the only credit I deserve in this case is
having good taste in features and understanding enough to work through how they work to assimilate them.
NOW ... that being said ... hahahaha .... just wait until you see what I have store AFTER the integrated mod launcher.
Probably a week or 2 out.
The night is young. How else can I annoy the world before sunsrise?

Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..