FAQ  •  Register  •  Login

DQuake PSP

Moderator: Inside3D Admins

<<

Jukki

Posts: 210

Joined: Wed Apr 07, 2010 4:59 am

Post Sun Jan 02, 2011 8:32 pm

It was gona be, but i scraped the idea cause it did eat my time.
<<

leileilol

User avatar

Posts: 2399

Joined: Fri Oct 15, 2004 3:23 am

Post Sun Jan 02, 2011 9:09 pm

Everything eats time. October and November pretty much virtually deleted for that Engoo colored lighting thing. Can't avoid it - I even go to sleep at night to dream of FUNCTIONS AND METHODS in my programming.

As the little teen you are you have more free time than most of us here.
<<

Jukki

Posts: 210

Joined: Wed Apr 07, 2010 4:59 am

Post Sun Jan 02, 2011 9:18 pm

Well i had alot of other stuff to code in.

I could try to get md3 working againg soon :)
<<

Mexicouger

User avatar

Posts: 514

Joined: Sat May 01, 2010 10:12 pm

Post Mon Jan 03, 2011 11:35 pm

leileilol wrote:Everything eats time. October and November pretty much virtually deleted for that Engoo colored lighting thing. Can't avoid it - I even go to sleep at night to dream of FUNCTIONS AND METHODS in my programming.

As the little teen you are you have more free time than most of us here.


That is crazy, because when I goto sleep on an unfinished code, I do the same thing. Makes it alot harder to sleep too
<<

Team Xlink

Posts: 368

Joined: Thu Jun 25, 2009 4:45 am

Post Tue Jan 04, 2011 12:40 am

Hey, Crow_bar, I know I'm a bit late to the party, but thank you for releasing the source, I like reading code from other coders, it gives me a new perspective on the way things are done. You have some awesome things in this engine, great work.
<<

dr_mabuse

User avatar

Posts: 80

Joined: Sat Sep 03, 2011 6:07 pm

Post Sun Jan 22, 2012 9:38 pm

Re: DQuake PSP

Anybody found out how to compile dquake with cygwin?
I still cant get it to work, it always says "progs/s_light.spr not found", but it IS in the progs folder...
<<

DusterdooSmock

Posts: 170

Joined: Thu Aug 19, 2010 9:58 pm

Post Mon Jan 23, 2012 8:41 pm

Re: DQuake PSP

dr_mabuse wrote:Anybody found out how to compile dquake with cygwin?
I still cant get it to work, it always says "progs/s_light.spr not found", but it IS in the progs folder...


No one have been able to compile it, but lots of us have managed to port some of its features to Kurok..
<<

Jukki

Posts: 210

Joined: Wed Apr 07, 2010 4:59 am

Post Mon Jan 23, 2012 9:09 pm

Re: DQuake PSP

Now would probaply be good time to mention that i actualy got it complie (and i think kt worked ingame too)
<<

Spirit

Posts: 853

Joined: Sat Nov 20, 2004 9:00 pm

Post Mon Jan 23, 2012 9:19 pm

Re: DQuake PSP

Mind sharing how you did it?
<<

Jukki

Posts: 210

Joined: Wed Apr 07, 2010 4:59 am

Post Mon Jan 23, 2012 9:28 pm

Re: DQuake PSP

Been a while. (also it is midnight and i am typing this from phone, thank you for waking me up :) )

Of i remember right i just downloaded the source and it compiled. There might had been a error that i fixed.
<<

dr_mabuse

User avatar

Posts: 80

Joined: Sat Sep 03, 2011 6:07 pm

Post Mon Jan 23, 2012 9:47 pm

Re: DQuake PSP

I have tested the SLIM build with Vanilla Quake and my mod and MD3 models, and i was like this: :shock: :shock: :shock:
It seems to lag in lager maps with skyboxes, but i am still impressed by the features.
The only thing i dont like is the vectrices limit on MDL models, and HLBSP maps needs the texture wads -.-
<<

dr_mabuse

User avatar

Posts: 80

Joined: Sat Sep 03, 2011 6:07 pm

Post Mon Feb 06, 2012 9:15 pm

Re: DQuake PSP

Are there files missing in the source?
I just want to remove the 200 vectrices limit on quake MDLS -.-
<<

thommoboy

Posts: 95

Joined: Mon Nov 21, 2011 6:35 am

Post Sun Feb 12, 2012 2:43 am

Re: DQuake PSP

This is the Engine im using its great!
<<

Jukki

Posts: 210

Joined: Wed Apr 07, 2010 4:59 am

Post Sun Feb 12, 2012 7:22 am

Re: DQuake PSP

:roll:
Previous

Return to Engine Programming

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.
Icons provided by Aha Soft