Re: Makaqu
end.bsp has multilayered liquid; fall into the first pool and look up at the teleport you came from. Also e4m7 for liquids within liquids.
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Spirit wrote:My http://www.quaddicted.com/files/engines ... spirit.zip testmap has a translucent brush. I hope I included the source. Would be great if those other test cases would simply be added to the map.
If I did not include a license, I hereby declare it public domain or WTFPL whatever suits you.
Revanic45 wrote:I noticed that with the directional lighting, you did not normalize the lighting vector after getting it from the dynamic light. You MUST do this, it will make it look much better.
qbism wrote:In fullscreen, FPS drops very low when the menu is down.
qbism wrote:The palette goes crazy until the next bonus or damage flash.
leileilol wrote:I assume DirectDraw doesn't like the menu fade effect, it's much faster in -dibonly
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