Player slots
Noticed some strange stuff regarding player connections to a server in my mod. Not sure if its by default, but I think parm10 is coded to be -1 when a client first connects? Seems when a new player connects they fit into the team that the client who previously left the server / vacated spot is, and are not treated like its the first connection.
Are the player slots in effect like a standard dynamic entity? I notice in clientdisconnect() some floats are set to zero, so that leads me to believe the entities paramaters are not wiped on the player leaving the server. Any input appreciated.
Are the player slots in effect like a standard dynamic entity? I notice in clientdisconnect() some floats are set to zero, so that leads me to believe the entities paramaters are not wiped on the player leaving the server. Any input appreciated.
