Blender MDL export
http://people.pwf.cam.ac.uk/~ajd70/mdlexport.py
Drop it into your Blender/.blender/scripts folder. Tested with 2.4.3, let me know if you find anything bugs besides the animation one : - ).
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Preach wrote:Cheapy's been demanding this for a long time, so yesterday I sat down and wrote it. It's basically an adaptation of the MD2 code for blender, since the file formats are somewhat similar. It took me almost as long to create some test models that would export to md2(and so be a good test for the mdl code) in blender as it did for me to write the modifications to the code! So I'm still not gonna be getting rid gmax any time soon, but it's useful to have a utility like this for greater control of the export process when needed. Anyway, here's the first beta, exporting animated frames is broken at the moment, but everything else seems to be in order.
http://people.pwf.cam.ac.uk/~ajd70/mdlexport.py
Drop it into your Blender/.blender/scripts folder. Tested with 2.4.3, let me know if you find anything bugs besides the animation one : - ).
leileilol wrote:Are you still working on this?
motorsep wrote:Awesome! I gotta try this one. Btw, what util allows to change flags in Quake MDL files?
P.S. Would be nice to have either blender2md5 redone into blender2smd or blender2dpm. Can you do that, Preach, please?
Preach wrote:Adquedit or QMe will do it,
Preach wrote:I don't really want to have to reinvent the wheel, when there's
http://forum.moddb.com/thread/13334/?page=1 already. My understanding is that smd is the same for hl, hl2 and compiling models for darkplaces.
leileilol wrote:The SMD export/import is very broken and the author isn't very interseted at fixing it.
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