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Animating a shotgun... need help

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Chip

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Location: Romania

Post Sun Jun 10, 2012 10:07 am

Animating a shotgun... need help

I have shotgun in .blend format and .obj format with texture. I need it animated for a Quake mod. I don't do 3D animation, so I need to ask, could anyone help me with this?

I need it for use with Darkplaces, so it should be .md3 format.

Image
Image
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goldenboy

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Post Mon Jun 11, 2012 7:48 am

Re: Animating a shotgun... need help

What kind of animations do you need?

Only a firing anim? From what position - center position like Quake? Shell ejection?

What about pumping or reloading - that would need hands.

BTW animating in Blender is pretty easy.
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Chip

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Post Mon Jun 11, 2012 10:42 am

Re: Animating a shotgun... need help

Hey gb.

Yes, I need firing animation. Reloading will be done by hiding (lowering) the weapon, playing a sound and raising it again. Alignment should be to the right, but that's fixable from inside the engine (or QuakeC).

In conclusion, all I need is a firing animation, probably 10, 12 frames, and lowering/raising the model (again, 10, 12 frames, for smoothness). That's all. Shell ejection already exists.

I can send the shotgun model to anyone, via PM, if requested.
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goldenboy

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Post Tue Jun 12, 2012 8:38 am

Re: Animating a shotgun... need help

OK, send me the blend file.

Should the cocking handle move by itself after shooting?
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Chip

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Post Tue Jun 12, 2012 12:22 pm

Re: Animating a shotgun... need help

goldenboy wrote:OK, send me the blend file.

Should the cocking handle move by itself after shooting?


Hmmm, I don't know. Taking into account there are no visible hands, I'm not sure. What do you think?

Also, PM sent.
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goldenboy

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Post Tue Jun 19, 2012 12:36 am

Re: Animating a shotgun... need help

http://spawnhost.files.wordpress.com/2012/06/shotty.png

Got it rigged. I'll make the handle move automatically.

It's late though. More soon.
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Chip

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Posts: 546

Joined: Wed Jan 21, 2009 9:12 am

Location: Romania

Post Wed Jun 20, 2012 7:13 am

Re: Animating a shotgun... need help

goldenboy wrote:http://spawnhost.files.wordpress.com/2012/06/shotty.png

Got it rigged. I'll make the handle move automatically.

It's late though. More soon.


Hey thanks.
Looking forward to see it in action.
Quake 1 Mods

Fear not the dark, but what the dark hides.
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Chip

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Posts: 546

Joined: Wed Jan 21, 2009 9:12 am

Location: Romania

Post Wed Dec 19, 2012 12:21 pm

Re: Animating a shotgun... need help

Any updates on this @goldenboy? Will it be .md3?

I'm looking forward to use dDo (http://quixel.se/ddo/) on the shotgun.

Thanks in advance.
Quake 1 Mods

Fear not the dark, but what the dark hides.
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Bluntz

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Joined: Wed Jun 22, 2011 4:08 pm

Post Wed Jan 02, 2013 4:01 pm

Re: Animating a shotgun... need help

Would be nice to see the results.

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