Bug fix - noclip touching triggers
To this:
Now when noclipping around a map for testing purposes you're no longer going to have to be careful to avoid teleports, changelevels, trigger_monsterjump shooting you into the air unexpectedly, etc.
Bonus Discussion
It's possible that noclip-but-do-touch-triggers may be intended/desired behaviour for a player edict in a mod, and this fix will break that. I personally can't think of any situation that would warrant it, but (1) I'm not a modder so I'm not qualified to do this thinking, and (2) stock ID Quake does nothing to prevent it.
Should we set another flag to detect if the noclip behaviour came from a console command and only run this behaviour if so?
Should noclip also force notarget behaviour?
Should this behaviour be developer 1 only?
