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SDLQuake's gl_draw.c

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JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Fri Jan 27, 2012 3:07 am

SDLQuake's gl_draw.c

I'm having some trouble compiling SDLQuake gl_draw.c:

  Code:
gcc -o gl_draw.o -c -g -O3 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL gl_draw.c
gl_draw.c:54:22: error: 'GL_LINEAR_MIPMAP_NEAREST' undeclared here (not in a function)
gl_draw.c:55:22: error: 'GL_LINEAR' undeclared here (not in a function)
gl_draw.c: In function 'GL_Bind':
gl_draw.c:77:6: error: 'currenttexture' undeclared (first use in this function)
gl_draw.c:77:6: note: each undeclared identifier is reported only once for each function it appears in
gl_draw.c:83:16: error: 'GL_TEXTURE_2D' undeclared (first use in this function)
gl_draw.c: At top level:
gl_draw.c:307:17: error: 'GL_NEAREST' undeclared here (not in a function)
gl_draw.c:309:32: error: 'GL_NEAREST_MIPMAP_NEAREST' undeclared here (not in a function)


And a lot more...
<<

Spike

Posts: 2069

Joined: Fri Nov 05, 2004 3:12 am

Location: UK

Post Fri Jan 27, 2012 3:09 am

Re: SDLQuake's gl_draw.c

-DGLQUAKE
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JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Fri Jan 27, 2012 3:12 am

Re: SDLQuake's gl_draw.c

Nope, still getting errors.
<<

JasonX

Posts: 300

Joined: Tue Apr 21, 2009 2:08 pm

Post Fri Jan 27, 2012 3:14 am

Re: SDLQuake's gl_draw.c

I'm using SCONS:

  Code:
import glob

env = Environment()

env.ParseConfig('sdl-config --cflags')
env.ParseConfig('sdl-config --libs')

SOURCES = glob.glob('*.c')
HEADERS = glob.glob('*.h')
LINUX_SOURCES = glob.glob('platforms/linux/*.h')
LINUX_HEADERS = glob.glob('platforms/linux/*.h')

env.Append(CCFLAGS = ['-g', '-O3'])
env.Append(LIBS = ['SDL', 'opengl32'])

env.Program(target = 'sdlquake', source = SOURCES + HEADERS + LINUX_SOURCES + LINUX_HEADERS)
<<

Rikku2000

Posts: 31

Joined: Wed Oct 20, 2010 6:33 pm

Post Fri Jan 27, 2012 7:44 am

Re: SDLQuake's gl_draw.c

There is no cflags for -DGLQUAKE and use for LDFlags: -lopengl32 -lglu32
I am sorry for my English...
<<

Labman

Posts: 62

Joined: Fri Nov 05, 2004 2:39 am

Location: Cambridge, United Kingdom

Post Thu Apr 12, 2012 10:54 am

Re: SDLQuake's gl_draw.c

Being a bit late to answering this, you have probably fixed this, but I would say it's missing the #import <gl/gl.h> as that's where those things are defined.
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Baker

User avatar

Posts: 3176

Joined: Tue Mar 14, 2006 5:15 am

Post Thu Apr 12, 2012 8:58 pm

Re: SDLQuake's gl_draw.c

Dr. Labman sighting :D I spotted him! Almost as many points as finding Waldo!
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..

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