http://quakeone.com/forums/quake-talk/o ... #post76429
this affect all textures not only status bar.
Discuss programming topics that involve the OpenGL API.
Moderator: Inside3D Admins
mh wrote:I wouldn't worry too much about memory usage in an old game like Quake or Hexen II; these were designed for a 4 MB Voodoo 1 so I think that fighting to keep memory usage down is a waste of your time and effort (unless you're still interested in targetting that kind of hardware).
Users browsing this forum: No registered users and 1 guest