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New open source engine

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Seven

Posts: 236

Joined: Sat Oct 06, 2007 8:49 pm

Location: Germany

Post Tue Aug 28, 2012 12:15 pm

New open source engine

Hello,

I dont know if it has been discussed in this forum already. I didnt found anything about it, so I thought I could post it...
Knowing not much about game engines myself, I stumbled over this interesting one.

For the engine devs of this forum this might be interesting, because this forum has many high talented engine devs.

It is an open source engine with very interesting capabilities.
I looked a bit through their forum and found a lot of "Quake" talk there. :)
They even have a Quake model converter and other things.

So it should be worth a look (link to homepage can be found here too):
http://www.youtube.com/watch?v=obWkjRIV ... re=related

Kind regards,
Seven
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hogsy

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Post Tue Aug 28, 2012 1:34 pm

Re: New open source engine

I'm sure everyone here already knows about this.
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leileilol

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Joined: Fri Oct 15, 2004 3:23 am

Post Tue Aug 28, 2012 6:56 pm

Re: New open source engine

OGRE IS NOT AN ENGINE

Why can't people get that through their heads! geez!
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toneddu2000

Posts: 320

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Location: Italy

Post Tue Aug 28, 2012 7:31 pm

Re: New open source engine

leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.
Anyway leilei is right! :) Ogre is a scenegraph with a robust 3d engine built in. Creating a game with Ogre it would be equal to write A LOT of code to make all the remaining parts. But, yeah, it's cool and opensource! I always thought if it would be possible to add quakec + dp extensions + ogre 3d engine + ODE in a whole new engine! I know, it's impossible but let me dream! :D
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Baker

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Post Tue Aug 28, 2012 8:27 pm

Re: New open source engine

toneddu2000 wrote:leilei, I think your outraging comments are not always useful for noobies because you don't explain what the problem is.

He probably means in that since Ogre does rendering only, it isn't a game engine but something that could be used as a piece of one.

i.e. Ogre doesn't do networking, game logic, etc. As far as I know, which isn't a great deal but I'm rather certain this is correct.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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mh

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Post Tue Aug 28, 2012 10:20 pm

Re: New open source engine

Ogre's been around for at least 10 years. It's more of an intellectually interesting project than anything of real practical use to me, but I understand that some actual Real Work has been done with it so respect enough for that.
Like the fifth day of playing 24-hour Scrabble when you don't want to use any letters because each one means a world to you because you're so deranged.
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leileilol

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Post Tue Aug 28, 2012 11:44 pm

Re: New open source engine

I like Irrlicht better, because it still can be beaten to work on a powervr card
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mankrip

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Post Wed Aug 29, 2012 1:39 am

Re: New open source engine

Isn't Irrlicht outdated by now?

Another good engine that hasn't seen an update lately is Sauerbraten.
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scar3crow

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Post Wed Aug 29, 2012 5:09 am

Re: New open source engine

If I remember correctly, Torchlight and Torchlight 2 uses OGRE for its rendering. I may however not remember correctly.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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toneddu2000

Posts: 320

Joined: Tue Feb 24, 2009 4:39 pm

Location: Italy

Post Wed Aug 29, 2012 7:10 am

Re: New open source engine

mankrip wrote:Another good engine that hasn't seen an update lately is Sauerbraten.

Sauerbrten now has new Tesseract Renderer, yum!
See this too!

By the way I didn't find documentation about CubeScript, so I assume, whoever wants to use this engine, he/she should use C++ for game code :( too dificult for me, I stick to quakec! :)
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reckless

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Post Thu Sep 06, 2012 2:39 pm

Re: New open source engine

Also crystal space 3D :) which is used in quite a few games (even commercial ones).

http://www.crystalspace3d.org/main/Main_Page
Productivity is a state of mind.
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toneddu2000

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Post Fri Sep 07, 2012 8:45 am

Re: New open source engine

never loved it. IMO worst platform for gamedev. Open game Yo Frankie! failed 90% because used that engine. Outdated and not well documented. But it's just my opinion!
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leileilol

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Post Fri Sep 07, 2012 8:20 pm

Re: New open source engine

Yo Frankie! used the Blender Game Engine
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toneddu2000

Posts: 320

Joined: Tue Feb 24, 2009 4:39 pm

Location: Italy

Post Sat Sep 08, 2012 10:45 am

Re: New open source engine

leileilol wrote:Yo Frankie! used the Blender Game Engine

Not exactly. At first Blender should have been only the graphic platform where models were created and Crystal Space the game platform but during development (and maybe because they find CS a little outdated!)they decided to move to BGE even for the game engine side.
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reckless

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Post Sat Sep 08, 2012 1:39 pm

Re: New open source engine

CS newer been easy though you can make some cool stuff with it :)
a demo of openoutcast is out there somewhere using CS but they decided to move development to the crysis SDK because it was hard to handle CS.
Productivity is a state of mind.

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