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Introduction Thread

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OmegaPhlare

Posts: 4

Joined: Mon May 07, 2012 6:58 am

Post Tue May 22, 2012 7:01 pm

Re: Introduction Thread

Hey everyone, I'm omegaphlare, or just omega. It used to be judicatoromega a long time ago. It's so long, I just wanted to have a handle that is unique among multiple websites. I'm still thinking of changing my handle one last time and not caring if it's unique. Obviously I am in this phase of my life: http://www.good.is/post/the-eternal-shame-of-your-first-online-handle/

Born in 87, I'm 24 as of the time of this writing. I was too young to have seriously played Doom and Quake, but I got in on Quake 3 Arena: no broadband connection though. Always loved community content, but I didn't have the know-how to contribute. I got really interested in what people were doing with Quake 1 which has a really great singleplayer. During Quake Expo 2003, there was joking mention on the #qexpo chat about people creating booths just to review other booths. I took the idea seriously and tried to post some additional screenshots and descriptions of mods. All I could remember now was the excellent Lunkin's Journey from ajay. I guess it was 9 years ago, I was immature and overly critical in my "review". I think I offended the guy and I'm very sorry that I did, because that mod was actually really awesome. Highly recommended: http://www.ajaysquakesite.co.uk/lunkin.htm

At some point, I was talking with someone on #quakec or #qc, and they told me I could go to college to learn programming. I can't remember who told me though. I was 17 or 18 at the time and might have taken that path anyways, but I still consider it a good life changing influence. I've been coding ever since junior college (6 years), and I graduated with a BA in Computer Science in December 2011.

I could already learn QuakeC and start making some Quake game/engine mods. But I have unfinished business with the last game I made at university. My team made the greatest and most advanced game to ever come out my university's Game Design program, but it just isn't good enough for publishing and I am unhappy with all the hacked together code and corner cutting. It takes 30 seconds to load the first level when it should take less than 3. Since I'm rewriting my game's engine, I'm looking at the Quake source for ideas, especially for adding networked multiplayer.

All that said. I am here to gain wisdom, knowledge, and insight from other people discussing issues in game and engine programming. I will be trying to participate and give solutions when I know well about the issues myself.
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toneddu2000

Posts: 320

Joined: Tue Feb 24, 2009 4:39 pm

Location: Italy

Post Thu May 24, 2012 7:33 am

Re: Introduction Thread

Welcome Omega to the I3D Forums! I'm sure your knowledge will be appreciated here!
My team made the greatest and most advanced game to ever come out my university's Game Design program, but it just isn't good enough for publishing

Any screen?
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OmegaPhlare

Posts: 4

Joined: Mon May 07, 2012 6:58 am

Post Thu May 24, 2012 11:02 pm

Re: Introduction Thread

Hey thanks!

toneddu2000 wrote:
My team made the greatest and most advanced game to ever come out my university's Game Design program, but it just isn't good enough for publishing

Any screen?


I have a video hosted at my university. You could check it out at http://jtts.soe.ucsc.edu/videos.html.

It's an action-adventure-puzzle 3-player cooperative game. Most similar to the Legend of Zelda 3 (SNES) or Four Swords Adventures, except that the 3 characters all have unique abilities and usually everyone's abilities are needed to beat the level. The game uses drawn 2D characters in a 3D world. The world really is in full 3D because I wrote the collision/physics allowing players to fall off of cliffs, or occasionally find ways to get up to new heights. It was made with a team of 6 people. I was the programming lead, but I can't do all the work and tell everyone else how to do theirs.

When I say it's the most advanced thing out of my college, I really do mean it by comparison. Every year there is a senior game design studio series and the students present their game in an event at the end of the academic year (June). I've attended the game demonstrations, and I would have to tell you that my competition was no competition at all, whether it's from previous years or the same year that we did our project. I do like the other people in my same year, it's just that I would never want to work on their projects just the same way they wouldn't want to work on my project.

It's like trying to compare that game Lemmings (1991) to Doom (1993). Other teams were making Lemmings while we were attempting to make Doom. There certainly are a lot of people who will prefer to play Lemmings instead of Doom and some might even say that Lemmings is better game design. But Doom is definitely a more advanced game. Anyone who considers themselves a gamer will probably rather play Doom.
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frag.machine

User avatar

Posts: 1475

Joined: Sat Nov 25, 2006 1:49 pm

Post Fri May 25, 2012 2:28 am

Re: Introduction Thread

Hello OmegaPhlare! Welcome aboard.

Watched your video, it's really impressive. Congrats to you and your team!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Supa

User avatar

Posts: 154

Joined: Tue Oct 26, 2004 8:10 am

Post Wed Aug 29, 2012 4:59 am

Re: Introduction Thread

I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)
aut viam inveniam aut faciam
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qbism

User avatar

Posts: 790

Joined: Thu Nov 04, 2004 5:51 am

Post Thu Aug 30, 2012 3:51 am

Re: Introduction Thread

As you see the board is speechless. It's one thing to actually meet other Quake-ers IRL, maybe play some LAN, but this... Dang, best wishes to you both.
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hogsy

User avatar

Posts: 108

Joined: Wed Aug 03, 2011 3:44 pm

Location: UK

Post Thu Aug 30, 2012 12:50 pm

Re: Introduction Thread

Supa wrote:I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)


Congrats :)
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Chip

User avatar

Posts: 546

Joined: Wed Jan 21, 2009 9:12 am

Location: Romania

Post Thu Aug 30, 2012 1:10 pm

Re: Introduction Thread

Supa wrote:I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)


Wow! Big update! Congratulations!

Looking forward to a "baby" Quake ;) or a "Quake" baby.
Quake 1 Mods

Fear not the dark, but what the dark hides.
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Seven

Posts: 236

Joined: Sat Oct 06, 2007 8:49 pm

Location: Germany

Post Thu Aug 30, 2012 1:34 pm

Re: Introduction Thread

Supa wrote:I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)


Whoow, this is really great. A couple that share the same passion. :)

It´s always hard for me to persuade my wife to still have something to do on the computer for 30 minutes in the evening (it usualy gets 2 hours...) instead of coming in the living room and looking TV together...
I guess you two have a "different" living room. :wink:

Maybe like this:
Image

But I think it is more like this:
Image

Anyway, congratulations for doing this step !
Hopefully you will still have time for us "Quakers" instead of staying the whole day in bed ;)

Best wishes,
Seven
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reckless

Posts: 1637

Joined: Thu Jan 24, 2008 12:04 pm

Location: inside tha debugger

Post Thu Aug 30, 2012 2:48 pm

Re: Introduction Thread

Congratz peeps :) allready got a hint on #qc though i was not sure.
Productivity is a state of mind.
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toneddu2000

Posts: 320

Joined: Tue Feb 24, 2009 4:39 pm

Location: Italy

Post Thu Aug 30, 2012 7:50 pm

Re: Introduction Thread

Congrats people! Best wishes!
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frag.machine

User avatar

Posts: 1475

Joined: Sat Nov 25, 2006 1:49 pm

Post Thu Aug 30, 2012 10:43 pm

Re: Introduction Thread

Supa wrote:I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)


Welp, looks like it's bye-bye single player mode, hello coop for ya, huh ? :D

Best wishes for you both!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Baker

User avatar

Posts: 3181

Joined: Tue Mar 14, 2006 5:15 am

Post Thu Aug 30, 2012 11:58 pm

Re: Introduction Thread

I think that's funny (*) and sweet at the same time :D

* in a Hitchhiker's Guide to the Galaxy improbability drive "calculation complete" way ... which either someone knows what I refer to or not. Explaining it would be pointless.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Supa

User avatar

Posts: 154

Joined: Tue Oct 26, 2004 8:10 am

Post Fri Aug 31, 2012 1:44 am

Re: Introduction Thread

Thank you all for the well wishes. :)
aut viam inveniam aut faciam
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