General Programming
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101 topics • Page 2 of 3 • 1, 2, 3
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- More complex transparency
by behind_you on Sat Apr 30, 2011 8:45 am - 3 Replies
- 703 Views
- Last post by behind_you
on Mon May 02, 2011 6:35 am
- More complex transparency
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- quake1 for playstation1
by sigboy on Thu Apr 21, 2011 5:43 pm - 6 Replies
- 1276 Views
- Last post by behind_you
on Thu Apr 28, 2011 8:02 am
- quake1 for playstation1
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- Other games?
by demnuh235 on Sun Apr 17, 2011 12:47 pm - 2 Replies
- 756 Views
- Last post by demnuh235
on Sun Apr 17, 2011 5:40 pm
- Other games?
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- Animate shooting effect by code
by JasonX on Sun Apr 10, 2011 6:51 pm - 6 Replies
- 965 Views
- Last post by leileilol
on Mon Apr 11, 2011 2:50 am
- Animate shooting effect by code
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- Bengt Jardrup's Source Code
by mh on Thu Mar 03, 2011 2:57 pm - 4 Replies
- 1153 Views
- Last post by metlslime
on Thu Mar 03, 2011 6:42 pm
- Bengt Jardrup's Source Code
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- Does anyone have the xreal engine source?
by silverjoel on Sat Feb 26, 2011 2:07 am - 2 Replies
- 1051 Views
- Last post by silverjoel
on Tue Mar 01, 2011 10:33 pm
- Does anyone have the xreal engine source?
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- 256 is such a small number
by behind_you on Sat Feb 26, 2011 11:11 pm - 10 Replies
- 1240 Views
- Last post by behind_you
on Sun Feb 27, 2011 3:22 pm
- 256 is such a small number
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- Custom Player models?
by Rikku2000 on Sun Feb 06, 2011 1:28 pm - 8 Replies
- 1599 Views
- Last post by mankrip
on Tue Feb 22, 2011 12:50 am
- Custom Player models?
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- half life entities in quake
by behind_you on Sat Feb 19, 2011 8:08 am - 1 Replies
- 724 Views
- Last post by Spirit
on Sat Feb 19, 2011 8:57 am
- half life entities in quake
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- quake console appearing, then demo and menu
by behind_you on Tue Feb 15, 2011 3:20 pm - 0 Replies
- 679 Views
- Last post by behind_you
on Tue Feb 15, 2011 3:20 pm
- quake console appearing, then demo and menu
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- psps quake and pc quake
by behind_you on Sat Feb 05, 2011 8:55 am - 4 Replies
- 929 Views
- Last post by Spike
on Mon Feb 07, 2011 5:00 pm
- psps quake and pc quake
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- Quake, bouncing on platforms?
by Feared on Fri Jan 28, 2011 10:03 pm - 3 Replies
- 762 Views
- Last post by Feared
on Sun Jan 30, 2011 11:56 pm
- Quake, bouncing on platforms?
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- Doom3 forum
by metalmodman on Wed Jan 26, 2011 7:11 am - 3 Replies
- 856 Views
- Last post by Error
on Fri Jan 28, 2011 10:15 pm
- Doom3 forum
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- Stocking GLQuake with better Model Formats...
by Ranger366 on Sat Aug 14, 2010 5:30 pm - 6 Replies
- 1331 Views
- Last post by Swift
on Thu Jan 27, 2011 4:15 am
- Stocking GLQuake with better Model Formats...
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- Simple 3D Rendering World
by Team Xlink on Wed Jan 05, 2011 12:53 am - 3 Replies
- 938 Views
- Last post by leileilol
on Wed Jan 05, 2011 5:38 am
- Simple 3D Rendering World
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- Quake 2 Berserker
by franqutrass on Sun Dec 05, 2010 4:45 am - 0 Replies
- 804 Views
- Last post by franqutrass
on Sun Dec 05, 2010 4:45 am
- Quake 2 Berserker
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- lex & yacc under visual studio 2008 - anyone ?
by frag.machine on Mon Jul 19, 2010 8:40 pm - 1 Replies
- 1370 Views
- Last post by reckless
on Fri Nov 19, 2010 1:37 am
- lex & yacc under visual studio 2008 - anyone ?
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- FrikQCC bug
by frag.machine on Wed Sep 08, 2010 1:56 pm - 0 Replies
- 817 Views
- Last post by frag.machine
on Wed Sep 08, 2010 1:56 pm
- FrikQCC bug
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- Crawling on Walls...?
by Ranger366 on Tue Sep 07, 2010 4:23 pm - 4 Replies
- 934 Views
- Last post by jim
on Tue Sep 07, 2010 8:30 pm
- Crawling on Walls...?
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- Quake mod help!
by CRBthedevil on Mon Aug 09, 2010 2:05 pm - 2 Replies
- 760 Views
- Last post by CRBthedevil
on Tue Aug 10, 2010 2:55 pm
- Quake mod help!
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- Kurok mp3 help
by Mexicouger on Fri Jun 11, 2010 9:35 pm - 7 Replies
- 1526 Views
- Last post by Team Xlink
on Mon Jul 12, 2010 4:50 pm
- Kurok mp3 help
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- Sound API of choice
by Labman on Tue Feb 02, 2010 6:10 am - 9 Replies
- 2499 Views
- Last post by reckless
on Fri Jul 02, 2010 12:07 pm
- Sound API of choice
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- Qfusion help
by franqutrass on Sun Feb 07, 2010 4:53 am - 5 Replies
- 1726 Views
- Last post by calvincolins
on Fri Jul 02, 2010 7:33 am
- Qfusion help
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- How to use SVN to download source codez
by Baker on Mon Jan 05, 2009 11:20 am - 4 Replies
- 2706 Views
- Last post by goldenboy
on Thu Jul 01, 2010 3:57 pm
- How to use SVN to download source codez
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- QuakeIII Port for C++ With working SinglePlayer mode
by owen_a on Sun Aug 02, 2009 1:18 am - 2 Replies
- 1841 Views
- Last post by Feared
on Sat Jun 12, 2010 12:09 am
- QuakeIII Port for C++ With working SinglePlayer mode
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- A tutorial reqeust
1, 2by Mexicouger on Thu Jun 03, 2010 10:54 pm - 16 Replies
- 2757 Views
- Last post by goldenboy
on Sat Jun 05, 2010 8:04 am
- A tutorial reqeust
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- Compiling help for psp kurok engine
by Mexicouger on Thu Jun 03, 2010 5:48 pm - 5 Replies
- 1160 Views
- Last post by Mexicouger
on Fri Jun 04, 2010 3:00 pm
- Compiling help for psp kurok engine
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- Qfusion-programation-help¡
by franqutrass on Sat May 01, 2010 3:11 am - 7 Replies
- 1290 Views
- Last post by mh
on Sat May 01, 2010 10:34 pm
- Qfusion-programation-help¡
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- Ambient occlusion on Quake lightmaps
by JasonX on Fri Mar 26, 2010 6:33 pm - 9 Replies
- 1813 Views
- Last post by reckless
on Sat Apr 03, 2010 3:14 am
- Ambient occlusion on Quake lightmaps
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- Lightmap with higher resolution (hmap2 + standard quake)
by JasonX on Thu Mar 25, 2010 5:53 pm - 8 Replies
- 1421 Views
- Last post by leileilol
on Fri Mar 26, 2010 8:26 pm
- Lightmap with higher resolution (hmap2 + standard quake)
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- know any beginner books for C
by metalmodman on Fri Jun 12, 2009 4:40 am - 13 Replies
- 2898 Views
- Last post by OneManClan
on Tue Mar 16, 2010 6:20 am
- know any beginner books for C
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- When config files attack
by qbism on Wed Feb 17, 2010 6:54 am - 14 Replies
- 2119 Views
- Last post by qbism
on Sat Feb 20, 2010 12:23 am
- When config files attack
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- Qfusion enemies?
by franqutrass on Thu Feb 11, 2010 6:25 pm - 10 Replies
- 1580 Views
- Last post by Error
on Thu Feb 11, 2010 11:55 pm
- Qfusion enemies?
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- Qfusion
by franqutrass on Mon Jan 25, 2010 9:41 pm - 7 Replies
- 1775 Views
- Last post by qbism
on Fri Jan 29, 2010 3:11 am
- Qfusion
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- Code Design Methods
by Labman on Mon Dec 07, 2009 4:29 am - 14 Replies
- 2330 Views
- Last post by Teiman
on Fri Jan 15, 2010 8:41 am
- Code Design Methods
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- Lower case bat: easy way to "lower case" all files
by Baker on Fri Dec 25, 2009 7:14 am - 4 Replies
- 1625 Views
- Last post by Teiman
on Thu Jan 14, 2010 3:56 pm
- Lower case bat: easy way to "lower case" all files
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- Quake3 Master Server For Windows
by owen_a on Thu Jul 30, 2009 11:21 pm - 2 Replies
- 1506 Views
- Last post by owen_a
on Fri Jul 31, 2009 9:14 pm
- Quake3 Master Server For Windows
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- Qbasic ??
1, 2by Jokerzwild420 on Mon Mar 23, 2009 1:00 am - 15 Replies
- 5023 Views
- Last post by Spirit
on Mon Jul 20, 2009 5:21 pm
- Qbasic ??
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- Diffuse mapping- baked into lightmap?
by Downsider on Sun Jun 21, 2009 4:13 am - 5 Replies
- 1691 Views
- Last post by Downsider
on Sun Jun 21, 2009 7:25 pm
- Diffuse mapping- baked into lightmap?
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- saving and loading variables to a text file i/o
by metalmodman on Mon Jun 08, 2009 5:54 am - 4 Replies
- 1591 Views
- Last post by metalmodman
on Tue Jun 09, 2009 7:06 am
- saving and loading variables to a text file i/o
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- bounding boxes pt 2
by boxrick on Fri Mar 13, 2009 9:18 am - 4 Replies
- 1869 Views
- Last post by Urre
on Sat Mar 14, 2009 9:43 am
- bounding boxes pt 2
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- Bounding box, silly issues help please!
by boxrick on Thu Mar 05, 2009 10:51 pm - 1 Replies
- 1407 Views
- Last post by Spike
on Thu Mar 05, 2009 11:14 pm
- Bounding box, silly issues help please!
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- exec problem
by Chip on Thu Jan 29, 2009 8:27 am - 3 Replies
- 1727 Views
- Last post by Chip
on Fri Jan 30, 2009 8:08 am
- exec problem
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- D3D Scaling having weird effects on bounding box....
by boxrick on Tue Jan 27, 2009 11:22 pm - 1 Replies
- 1463 Views
- Last post by Spike
on Tue Jan 27, 2009 11:56 pm
- D3D Scaling having weird effects on bounding box....
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- C++ Direct 3D bounding boxes! Need a lil help
by boxrick on Tue Jan 20, 2009 12:19 pm - 3 Replies
- 1826 Views
- Last post by mh
on Tue Jan 20, 2009 4:37 pm
- C++ Direct 3D bounding boxes! Need a lil help
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- Shader help (Darkplaces)
by jim on Thu Oct 16, 2008 8:56 pm - 2 Replies
- 2127 Views
- Last post by jim
on Sat Nov 01, 2008 12:56 am
- Shader help (Darkplaces)
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- Decent 3 Way Merge Tool?
by Baker on Wed Oct 22, 2008 7:59 am - 3 Replies
- 1927 Views
- Last post by Wazat
on Wed Oct 22, 2008 8:27 pm
- Decent 3 Way Merge Tool?
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- ToeTag 2.15 + source code
by Willem on Sat Aug 09, 2008 1:51 pm - 0 Replies
- 1450 Views
- Last post by Willem
on Sat Aug 09, 2008 1:51 pm
- ToeTag 2.15 + source code
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- ToeTag 2.0 + Source Code
by Willem on Sat Jul 05, 2008 10:02 am - 6 Replies
- 2806 Views
- Last post by Willem
on Sat Aug 09, 2008 9:50 am
- ToeTag 2.0 + Source Code
101 topics • Page 2 of 3
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