General Programming
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101 topics • Page 1 of 3 • 1, 2, 3
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- Interresting development with open watcom
by reckless on Sat May 18, 2013 8:32 am - 3 Replies
- 33 Views
- Last post by reckless
on Sun May 19, 2013 6:02 am
- Interresting development with open watcom
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- Where do my codes go?
by mofu23 on Thu May 16, 2013 9:45 pm - 1 Replies
- 34 Views
- Last post by Baker
on Thu May 16, 2013 10:08 pm
- Where do my codes go?
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- Some update on old engine
by reckless on Wed May 15, 2013 10:35 pm - 2 Replies
- 41 Views
- Last post by reckless
on Wed May 15, 2013 11:14 pm
- Some update on old engine
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- Defaulting joystick settings for gamepad
by leileilol on Wed May 15, 2013 3:53 am - 0 Replies
- 30 Views
- Last post by leileilol
on Wed May 15, 2013 3:53 am
- Defaulting joystick settings for gamepad
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- loops versus recursion
by frag.machine on Sun Apr 28, 2013 4:54 pm - 7 Replies
- 90 Views
- Last post by WickedShell
on Tue Apr 30, 2013 6:48 pm
- loops versus recursion
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- Doom 3 engine release and game code
1 ... 44, 45, 46by metalmodman on Sat Jul 09, 2011 2:10 am - 684 Replies
- 35482 Views
- Last post by reckless
on Sat Apr 13, 2013 6:17 am
- Doom 3 engine release and game code
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- Weird ass thing
1, 2by reckless on Tue Mar 19, 2013 3:11 pm - 19 Replies
- 305 Views
- Last post by reckless
on Wed Apr 10, 2013 9:36 am
- Weird ass thing
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- STLPort for msvc 2010 and 2012
by reckless on Mon Nov 12, 2012 1:50 pm - 1 Replies
- 264 Views
- Last post by reckless
on Thu Jan 10, 2013 3:12 pm
- STLPort for msvc 2010 and 2012
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- Crazy pointer arithmetic issues
by mankrip on Thu Feb 24, 2011 2:29 am - 13 Replies
- 2101 Views
- Last post by mankrip
on Sat Dec 22, 2012 5:25 am
- Crazy pointer arithmetic issues
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- Quake2 had model weapon flashes
by leileilol on Wed Dec 19, 2012 4:52 pm - 2 Replies
- 258 Views
- Last post by andrewj
on Fri Dec 21, 2012 3:45 am
- Quake2 had model weapon flashes
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- Funny "bugfixes"
by mankrip on Sun Oct 21, 2012 12:35 pm - 9 Replies
- 414 Views
- Last post by mankrip
on Mon Oct 22, 2012 5:28 pm
- Funny "bugfixes"
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- Standalone game
by Hazematman on Sun Aug 12, 2012 8:20 am - 7 Replies
- 621 Views
- Last post by reckless
on Tue Aug 28, 2012 11:38 pm
- Standalone game
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- Remove skin color?
by Rikku2000 on Sat Jun 23, 2012 2:38 pm - 3 Replies
- 403 Views
- Last post by r00k
on Mon Jun 25, 2012 8:01 pm
- Remove skin color?
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- icculus' talk: Open Source Tools for Game Development
by Spirit on Fri Jun 15, 2012 12:47 pm - 1 Replies
- 465 Views
- Last post by andrewj
on Sat Jun 16, 2012 7:00 am
- icculus' talk: Open Source Tools for Game Development
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- Random level generator
1, 2by JasonX on Thu Dec 22, 2011 4:10 am - 15 Replies
- 2951 Views
- Last post by Knightmare
on Fri May 25, 2012 7:09 am
- Random level generator
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- FrameDraw help...
by Rikku2000 on Tue May 01, 2012 5:48 pm - 0 Replies
- 467 Views
- Last post by Rikku2000
on Tue May 01, 2012 5:48 pm
- FrameDraw help...
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- Carmack on functional programming in C++ (good reading)
by frag.machine on Mon Apr 30, 2012 8:07 pm - 0 Replies
- 486 Views
- Last post by frag.machine
on Mon Apr 30, 2012 8:07 pm
- Carmack on functional programming in C++ (good reading)
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- Cel shading
1, 2by SimplySerenity on Sun Apr 15, 2012 12:05 am - 19 Replies
- 1336 Views
- Last post by SimplySerenity
on Wed Apr 25, 2012 7:18 pm
- Cel shading
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- Differences between Q1, Quake World and Net codebases (qc)
by Spirit on Wed Apr 18, 2012 3:00 pm - 0 Replies
- 1329 Views
- Last post by Spirit
on Wed Apr 18, 2012 3:00 pm
- Differences between Q1, Quake World and Net codebases (qc)
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- custom main menu quake 3
by el_rolas on Wed Mar 28, 2012 7:51 am - 1 Replies
- 432 Views
- Last post by leileilol
on Wed Mar 28, 2012 1:28 pm
- custom main menu quake 3
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- ioquake3 help
by el_rolas on Tue Mar 27, 2012 7:31 am - 3 Replies
- 466 Views
- Last post by el_rolas
on Tue Mar 27, 2012 5:15 pm
- ioquake3 help
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- Origins of why "char" is signed?
by Baker on Sun Mar 04, 2012 8:19 pm - 1 Replies
- 480 Views
- Last post by Baker
on Sun Mar 04, 2012 8:27 pm
- Origins of why "char" is signed?
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- Stanford iOS 5 Lecture Videos Free
by Baker on Mon Nov 21, 2011 3:28 am - 5 Replies
- 681 Views
- Last post by Baker
on Tue Feb 28, 2012 9:01 pm
- Stanford iOS 5 Lecture Videos Free
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- Segmentation fault in FitzQuake SDL 0.80 with Ubuntu
by JasonX on Thu Feb 23, 2012 7:37 pm - 5 Replies
- 606 Views
- Last post by SleepwalkR
on Tue Feb 28, 2012 1:19 pm
- Segmentation fault in FitzQuake SDL 0.80 with Ubuntu
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- Alphabetize C functions in .c file?
by Baker on Thu Feb 23, 2012 1:57 am - 7 Replies
- 765 Views
- Last post by reckless
on Thu Feb 23, 2012 9:09 pm
- Alphabetize C functions in .c file?
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- Function Returning Array Of Pointers Concept
by Baker on Wed Feb 22, 2012 5:22 am - 10 Replies
- 977 Views
- Last post by Baker
on Wed Feb 22, 2012 9:26 pm
- Function Returning Array Of Pointers Concept
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- Xash 3D[engine]
1, 2, 3by Max_Salivan on Fri Feb 10, 2012 7:16 pm - 30 Replies
- 2475 Views
- Last post by mh
on Wed Feb 22, 2012 12:48 pm
- Xash 3D[engine]
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- How are the games connected.
by Blackstar1000 on Sat Feb 04, 2012 4:47 pm - 4 Replies
- 546 Views
- Last post by Blackstar1000
on Sun Feb 05, 2012 5:36 pm
- How are the games connected.
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- Embedding textures into existing HL BSP
by JasonX on Fri Dec 16, 2011 1:53 am - 11 Replies
- 905 Views
- Last post by Ghost_Fang
on Sun Jan 29, 2012 8:35 pm
- Embedding textures into existing HL BSP
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- [PSP - C++] Loading and Navigating a Simple 3D world?
by DusterdooSmock on Fri Jan 27, 2012 8:39 pm - 4 Replies
- 527 Views
- Last post by DusterdooSmock
on Sat Jan 28, 2012 7:25 pm
- [PSP - C++] Loading and Navigating a Simple 3D world?
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- Sources for old Q3 mods
by JasonX on Thu Nov 17, 2011 1:04 am - 5 Replies
- 635 Views
- Last post by leileilol
on Fri Dec 23, 2011 11:42 am
- Sources for old Q3 mods
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- HL BSP entity editor
by JasonX on Wed Dec 14, 2011 11:12 pm - 4 Replies
- 791 Views
- Last post by JasonX
on Thu Dec 22, 2011 4:13 am
- HL BSP entity editor
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- Need help finding Kurok's weapons.qc
by thommoboy on Mon Nov 21, 2011 6:37 am - 9 Replies
- 907 Views
- Last post by Baker
on Tue Nov 29, 2011 3:30 am
- Need help finding Kurok's weapons.qc
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- 3D photos to textures
by mankrip on Sun Nov 13, 2011 2:19 pm - 2 Replies
- 486 Views
- Last post by qbism
on Wed Nov 16, 2011 4:48 am
- 3D photos to textures
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- Daikatana pre-alpha's .skn format
by hogsy on Fri Sep 02, 2011 3:47 pm - 0 Replies
- 590 Views
- Last post by hogsy
on Fri Sep 02, 2011 3:47 pm
- Daikatana pre-alpha's .skn format
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- Quake characterset utility tool
by Cobalt on Sun Aug 28, 2011 7:56 pm - 0 Replies
- 728 Views
- Last post by Cobalt
on Sun Aug 28, 2011 7:56 pm
- Quake characterset utility tool
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- JavaScript LMP (QPic) Canvas library
by Spirit on Thu Aug 11, 2011 1:20 pm - 0 Replies
- 533 Views
- Last post by Spirit
on Thu Aug 11, 2011 1:20 pm
- JavaScript LMP (QPic) Canvas library
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- SharpQuake tuts?
by ArchAngel on Thu Jun 09, 2011 2:07 am - 5 Replies
- 890 Views
- Last post by ArchAngel
on Fri Jun 10, 2011 5:12 pm
- SharpQuake tuts?
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- Screen shake when shooting
by JasonX on Sun Apr 10, 2011 7:24 pm - 6 Replies
- 1084 Views
- Last post by necros
on Mon Jun 06, 2011 10:35 pm
- Screen shake when shooting
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- Regular Expressions + POSIX Dumping Grounds
by Baker on Fri Dec 12, 2008 8:17 am - 2 Replies
- 2191 Views
- Last post by frag.machine
on Mon Jun 06, 2011 4:46 am
- Regular Expressions + POSIX Dumping Grounds
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- .NET Zip file support rant
by ArchAngel on Sun Jun 05, 2011 4:42 pm - 0 Replies
- 517 Views
- Last post by ArchAngel
on Sun Jun 05, 2011 4:42 pm
- .NET Zip file support rant
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- program needed - To make ER diagrams for QuakeC and C
by daemonicky on Thu Jun 02, 2011 12:15 pm - 2 Replies
- 831 Views
- Last post by daemonicky
on Fri Jun 03, 2011 10:25 am
- program needed - To make ER diagrams for QuakeC and C
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- Quake in browser webGL
by daemonicky on Sun May 29, 2011 4:41 pm - 3 Replies
- 748 Views
- Last post by Labman
on Thu Jun 02, 2011 12:26 pm
- Quake in browser webGL
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- Why is Unreal more popular than Quake?
by daemonicky on Sun May 29, 2011 4:06 pm - 7 Replies
- 1071 Views
- Last post by goldenboy
on Wed Jun 01, 2011 12:24 pm
- Why is Unreal more popular than Quake?
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- Darkplaces, Cube2 or Qfusion?
by daemonicky on Sun May 22, 2011 1:13 pm - 3 Replies
- 1087 Views
- Last post by Baker
on Mon May 23, 2011 7:26 pm
- Darkplaces, Cube2 or Qfusion?
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- Firefox, Quake and attaching code while Quake runs
by daemonicky on Tue May 17, 2011 9:28 pm - 3 Replies
- 858 Views
- Last post by mh
on Wed May 18, 2011 9:05 am
- Firefox, Quake and attaching code while Quake runs
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- Differences in Quake and Unreal
by daemonicky on Fri May 13, 2011 12:10 pm - 8 Replies
- 1402 Views
- Last post by Spike
on Wed May 18, 2011 12:02 am
- Differences in Quake and Unreal
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- frikbot in a mod
by sigboy on Tue Apr 19, 2011 10:20 pm - 2 Replies
- 669 Views
- Last post by goldenboy
on Tue May 10, 2011 2:44 pm
- frikbot in a mod
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