Mapping
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216 topics • Page 1 of 5 • 1, 2, 3, 4, 5
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- [Darkplaces]Correctly sizing textures in NetRadiant/q3map2?
by jjsullivan5196 on Tue May 21, 2013 1:00 am - 5 Replies
- 59 Views
- Last post by goldenboy
on Thu May 23, 2013 10:06 am
- [Darkplaces]Correctly sizing textures in NetRadiant/q3map2?
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- Q2 QBSP3 That Properly Handles Small Brushes?
by jitspoe on Wed Apr 24, 2013 11:01 pm - 3 Replies
- 90 Views
- Last post by jitspoe
on Mon May 20, 2013 3:58 pm
- Q2 QBSP3 That Properly Handles Small Brushes?
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- GTKRadiant, Darkplaces, importing models?
by Mexicouger on Sat Sep 15, 2012 5:43 pm - 11 Replies
- 888 Views
- Last post by Mexicouger
on Wed May 15, 2013 6:00 pm
- GTKRadiant, Darkplaces, importing models?
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- Hexen 2 Modification
by Naykin on Wed Apr 17, 2013 3:17 pm - 11 Replies
- 191 Views
- Last post by Baker
on Sun May 12, 2013 5:29 am
- Hexen 2 Modification
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- The TrenchBroom Level Editor for Quake
1, 2, 3by SleepwalkR on Fri Mar 01, 2013 7:28 pm - 38 Replies
- 810 Views
- Last post by SleepwalkR
on Tue Apr 16, 2013 6:43 pm
- The TrenchBroom Level Editor for Quake
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- Best way to do Vegetation?
by Mexicouger on Wed Apr 03, 2013 5:00 pm - 4 Replies
- 134 Views
- Last post by leileilol
on Sun Apr 07, 2013 5:03 am
- Best way to do Vegetation?
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- bsp models size question.
by ceriux on Sun Feb 24, 2013 10:41 pm - 6 Replies
- 212 Views
- Last post by Spike
on Wed Feb 27, 2013 8:07 am
- bsp models size question.
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- lit water surfaces
by taniwha on Mon Jan 07, 2013 1:28 pm - 5 Replies
- 296 Views
- Last post by taniwha
on Tue Jan 08, 2013 4:00 am
- lit water surfaces
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- Does Darkplaces have reflections?
by Mexicouger on Thu Dec 13, 2012 7:34 pm - 7 Replies
- 464 Views
- Last post by Mexicouger
on Tue Dec 18, 2012 5:59 am
- Does Darkplaces have reflections?
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- Q3 BSP to Q1 BSP?
by DusterdooSmock on Tue Dec 27, 2011 12:41 am - 6 Replies
- 1146 Views
- Last post by Madfox
on Fri Oct 19, 2012 8:13 am
- Q3 BSP to Q1 BSP?
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- Counter
by ingewanduh on Tue Aug 28, 2012 11:01 am - 5 Replies
- 639 Views
- Last post by qbism
on Thu Sep 20, 2012 4:06 am
- Counter
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- Quake 3 BSP skyboxes?
by Mexicouger on Sat Sep 01, 2012 8:15 am - 4 Replies
- 351 Views
- Last post by Mexicouger
on Sat Sep 01, 2012 2:49 pm
- Quake 3 BSP skyboxes?
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- Mergefaces
by SimplySerenity on Thu Aug 23, 2012 8:36 pm - 3 Replies
- 286 Views
- Last post by SimplySerenity
on Fri Aug 24, 2012 1:21 pm
- Mergefaces
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- equakeutils
by goldenboy on Wed Feb 08, 2012 1:46 pm - 11 Replies
- 753 Views
- Last post by qbism
on Wed Aug 22, 2012 2:16 am
- equakeutils
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- Thread quake map editor
by reckless on Tue Aug 07, 2012 7:45 am - 3 Replies
- 488 Views
- Last post by leileilol
on Fri Aug 17, 2012 10:39 am
- Thread quake map editor
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- Visibility problems in DarkPlaces
by cce on Sat Jun 16, 2012 12:33 pm - 3 Replies
- 544 Views
- Last post by cce
on Sat Jun 16, 2012 6:46 pm
- Visibility problems in DarkPlaces
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- Mapping limitations in Darkplaces?
by Tiger Schwert on Tue Jun 12, 2012 2:35 am - 4 Replies
- 509 Views
- Last post by Seven
on Tue Jun 12, 2012 1:29 pm
- Mapping limitations in Darkplaces?
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- Optimizing a large q3bsp with fog
by Nahuel on Sat May 26, 2012 1:13 pm - 7 Replies
- 1441 Views
- Last post by Chip
on Tue May 29, 2012 9:37 am
- Optimizing a large q3bsp with fog
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- sun light in DP
1, 2by toneddu2000 on Sat Apr 14, 2012 9:59 pm - 15 Replies
- 1853 Views
- Last post by Chip
on Fri May 18, 2012 8:16 am
- sun light in DP
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- Texture size
by SimplySerenity on Mon Apr 16, 2012 8:38 pm - 12 Replies
- 653 Views
- Last post by SimplySerenity
on Fri Apr 20, 2012 4:29 am
- Texture size
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- how can i get this?
by Nahuel on Wed Apr 11, 2012 5:55 pm - 6 Replies
- 542 Views
- Last post by Nahuel
on Thu Apr 12, 2012 5:24 pm
- how can i get this?
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- True Rotation DP/TXQBSP
1, 2, 3by Ghost_Fang on Sun Feb 12, 2012 7:52 pm - 30 Replies
- 1864 Views
- Last post by metlslime
on Sun Apr 08, 2012 9:28 am
- True Rotation DP/TXQBSP
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- Light colour
1, 2by ajay on Sun Apr 01, 2012 4:02 pm - 21 Replies
- 892 Views
- Last post by frag.machine
on Thu Apr 05, 2012 12:57 am
- Light colour
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- problems in darkened room
by el_rolas on Wed Mar 21, 2012 9:37 pm - 7 Replies
- 600 Views
- Last post by Spiney
on Sat Mar 24, 2012 10:13 pm
- problems in darkened room
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- TrenchBroom - A Modern Quake Editor For Mac OS X
1, 2by SleepwalkR on Wed Mar 14, 2012 5:00 pm - 22 Replies
- 1307 Views
- Last post by ceriux
on Fri Mar 23, 2012 4:09 am
- TrenchBroom - A Modern Quake Editor For Mac OS X
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- Missing (custom) shaders in Quake 3
by Dirge Inferno on Mon Mar 12, 2012 9:24 am - 2 Replies
- 496 Views
- Last post by Dirge Inferno
on Mon Mar 12, 2012 3:32 pm
- Missing (custom) shaders in Quake 3
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- water too bright
by el_rolas on Tue Feb 28, 2012 5:20 am - 2 Replies
- 629 Views
- Last post by leileilol
on Sat Mar 03, 2012 3:33 am
- water too bright
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- Quake .map format versus .Map 220 format
1, 2by Baker on Fri Jan 13, 2012 7:28 am - 23 Replies
- 1558 Views
- Last post by Baker
on Thu Mar 01, 2012 10:11 pm
- Quake .map format versus .Map 220 format
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- Water - lighting - transparency
by ajay on Sun Feb 19, 2012 7:51 pm - 14 Replies
- 1076 Views
- Last post by reckless
on Mon Feb 27, 2012 10:28 pm
- Water - lighting - transparency
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- Request: well6 "closable grate"
by OneManClan on Sun Feb 05, 2012 3:58 am - 14 Replies
- 858 Views
- Last post by haze
on Sat Feb 18, 2012 8:23 pm
- Request: well6 "closable grate"
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- Layers support in Radiant?
by toneddu2000 on Thu Feb 16, 2012 1:01 pm - 12 Replies
- 779 Views
- Last post by goldenboy
on Sat Feb 18, 2012 4:49 pm
- Layers support in Radiant?
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- Worldcraft - grid
by ajay on Sun Feb 12, 2012 8:45 pm - 9 Replies
- 629 Views
- Last post by ajay
on Sat Feb 18, 2012 7:38 am
- Worldcraft - grid
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- Smoother Shadows? (TXQBSP)
by Ghost_Fang on Sun Feb 12, 2012 1:08 am - 4 Replies
- 1178 Views
- Last post by Ghost_Fang
on Sun Feb 12, 2012 4:53 pm
- Smoother Shadows? (TXQBSP)
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- Compiling .map files into common model formats (3DS, FBX)?
by JasonX on Wed Feb 08, 2012 7:14 pm - 5 Replies
- 682 Views
- Last post by ceriux
on Fri Feb 10, 2012 6:44 am
- Compiling .map files into common model formats (3DS, FBX)?
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- DarkPlaces Limits
by toneddu2000 on Sat Jan 28, 2012 3:00 pm - 7 Replies
- 810 Views
- Last post by toneddu2000
on Tue Jan 31, 2012 9:56 pm
- DarkPlaces Limits
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- fake bumpmapping to q3bsp
by Nahuel on Fri Jan 27, 2012 7:35 pm - 7 Replies
- 735 Views
- Last post by ceriux
on Tue Jan 31, 2012 5:38 pm
- fake bumpmapping to q3bsp
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- Brushes ---> Faces / Verts / Polys / Edges
by Baker on Thu Jan 26, 2012 3:05 am - 6 Replies
- 593 Views
- Last post by Baker
on Fri Jan 27, 2012 10:02 am
- Brushes ---> Faces / Verts / Polys / Edges
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- PSPortal (renamed to Quartal) Mapping competition winners
by WeeGee9000 on Wed Jan 25, 2012 6:31 pm - 12 Replies
- 949 Views
- Last post by Baker
on Fri Jan 27, 2012 4:13 am
- PSPortal (renamed to Quartal) Mapping competition winners
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- PSPORTAL MAPPING COMPETITON :)
1, 2by WeeGee9000 on Thu Dec 29, 2011 1:49 pm - 16 Replies
- 1750 Views
- Last post by WeeGee9000
on Wed Jan 25, 2012 12:10 pm
- PSPORTAL MAPPING COMPETITON :)
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- Decals
by Blackstar1000 on Fri Jan 06, 2012 9:27 pm - 7 Replies
- 791 Views
- Last post by mh
on Fri Jan 13, 2012 2:44 am
- Decals
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- variables
by ingewanduh on Sat Nov 19, 2011 9:01 am - 9 Replies
- 1110 Views
- Last post by ingewanduh
on Sat Dec 03, 2011 1:25 am
- variables
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- BSP Formats and performance using DarkPlaces.
by Qrv on Tue Nov 15, 2011 1:58 pm - 7 Replies
- 802 Views
- Last post by stoleYourBike
on Sat Dec 03, 2011 1:21 am
- BSP Formats and performance using DarkPlaces.
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- Nodes? Singleplayer.
by Blackstar1000 on Fri Dec 02, 2011 7:38 pm - 2 Replies
- 471 Views
- Last post by Blackstar1000
on Fri Dec 02, 2011 9:27 pm
- Nodes? Singleplayer.
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