Engine Programming
Moderator: Inside3D Admins
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- To DirectInput or not to DirectInput?
by mh on Tue Jan 13, 2009 10:57 pm - 3 Replies
- 881 Views
- Last post by Spike
on Wed Jan 14, 2009 5:46 pm
- To DirectInput or not to DirectInput?
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- Pullin gmy hair out...
by r00k on Tue Jan 13, 2009 8:54 pm - 5 Replies
- 997 Views
- Last post by r00k
on Tue Jan 13, 2009 9:39 pm
- Pullin gmy hair out...
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- Fun - Most Obscure Quake Bugs
1, 2by mh on Sun Dec 21, 2008 4:20 pm - 18 Replies
- 3697 Views
- Last post by LordHavoc
on Mon Jan 12, 2009 2:55 pm
- Fun - Most Obscure Quake Bugs
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- Analyzing the FitzQuake texture manager
by Baker on Sat Jan 10, 2009 4:07 pm - 1 Replies
- 1164 Views
- Last post by Baker
on Sat Jan 10, 2009 4:11 pm
- Analyzing the FitzQuake texture manager
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- Quakeworld equivalent of chase_active 1
by Baker on Mon Jan 05, 2009 8:35 am - 1 Replies
- 819 Views
- Last post by leileilol
on Mon Jan 05, 2009 8:57 am
- Quakeworld equivalent of chase_active 1
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- COM_LoadPackFile
by Stealth Kill on Sun Dec 14, 2008 2:05 pm - 7 Replies
- 1463 Views
- Last post by Baker
on Tue Dec 23, 2008 3:57 pm
- COM_LoadPackFile
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- Calculating the Extreme X, Y, Z of a .bsp?
by Baker on Tue Dec 23, 2008 4:06 am - 2 Replies
- 844 Views
- Last post by Electro
on Tue Dec 23, 2008 10:06 am
- Calculating the Extreme X, Y, Z of a .bsp?
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- Flashlights?
by Downsider on Fri Dec 19, 2008 6:50 pm - 13 Replies
- 1741 Views
- Last post by Downsider
on Sat Dec 20, 2008 3:12 pm
- Flashlights?
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- model collision
by m0dhippY on Fri Dec 19, 2008 9:30 pm - 6 Replies
- 1180 Views
- Last post by Spike
on Sat Dec 20, 2008 11:33 am
- model collision
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- Engine feature ideas
by Baker on Thu Dec 18, 2008 5:18 am - 9 Replies
- 1479 Views
- Last post by r00k
on Sat Dec 20, 2008 5:28 am
- Engine feature ideas
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- Exploring Rendering
by Baker on Thu Dec 11, 2008 9:18 pm - 5 Replies
- 1137 Views
- Last post by Tomaz
on Mon Dec 15, 2008 3:43 pm
- Exploring Rendering
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- apple_mouse_noaccel
by Baker on Fri Dec 12, 2008 8:49 am - 3 Replies
- 824 Views
- Last post by Willem
on Sat Dec 13, 2008 12:26 am
- apple_mouse_noaccel
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- Speeding up Quake engine on 486s
by leileilol on Sat Oct 11, 2008 6:34 pm - 2 Replies
- 1095 Views
- Last post by Spike
on Fri Dec 12, 2008 3:43 am
- Speeding up Quake engine on 486s
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- Discussion on MOHAA
by m0dhippY on Wed Dec 10, 2008 1:03 am - 6 Replies
- 2709 Views
- Last post by m0dhippY
on Wed Dec 10, 2008 10:49 pm
- Discussion on MOHAA
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- Proposal - Protocol Extensions
by mh on Sat Nov 29, 2008 12:54 pm - 8 Replies
- 1353 Views
- Last post by goldenboy
on Thu Dec 04, 2008 7:11 pm
- Proposal - Protocol Extensions
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- Large, Outdoor areas.
by Downsider on Sun Nov 30, 2008 3:23 am - 14 Replies
- 2078 Views
- Last post by Spike
on Tue Dec 02, 2008 2:17 am
- Large, Outdoor areas.
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- Controlling Sunlight and Sunmangle from engine?
by Stealth Kill on Sun Nov 30, 2008 6:52 pm - 9 Replies
- 1624 Views
- Last post by FrikaC
on Mon Dec 01, 2008 8:53 pm
- Controlling Sunlight and Sunmangle from engine?
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- Jello Models :(
by Downsider on Sat Nov 29, 2008 7:12 pm - 12 Replies
- 1783 Views
- Last post by Urre
on Mon Dec 01, 2008 12:18 am
- Jello Models :(
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- in-need if messing around experience
by MeTcHsteekle on Tue Nov 18, 2008 4:18 am - 12 Replies
- 1863 Views
- Last post by Baker
on Sat Nov 29, 2008 11:16 am
- in-need if messing around experience
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- Func_ladder and prediction? Is problem? Is non-problem?
by Baker on Sun Nov 16, 2008 11:14 pm - 0 Replies
- 906 Views
- Last post by Baker
on Sun Nov 16, 2008 11:14 pm
- Func_ladder and prediction? Is problem? Is non-problem?
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- SDL: Deconstructing Sleepwalker's FitzQuake_SDL
by Baker on Wed Oct 29, 2008 12:13 pm - 0 Replies
- 1403 Views
- Last post by Baker
on Wed Oct 29, 2008 12:13 pm
- SDL: Deconstructing Sleepwalker's FitzQuake_SDL
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- Any engine capable of "good" rotating doors-func_r
by Baker on Sun Oct 19, 2008 12:08 pm - 2 Replies
- 1083 Views
- Last post by Baker
on Sun Oct 19, 2008 5:58 pm
- Any engine capable of "good" rotating doors-func_r
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- WorldToScreen Quake1
by Neil on Fri Oct 17, 2008 12:29 pm - 4 Replies
- 1314 Views
- Last post by Neil
on Sun Oct 19, 2008 5:56 pm
- WorldToScreen Quake1
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- A lightweight skeletal + model system?
by MDave on Thu Aug 28, 2008 5:56 pm - 6 Replies
- 1674 Views
- Last post by jal
on Thu Sep 18, 2008 5:21 am
- A lightweight skeletal + model system?
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- Wacko game changing
by mh on Sat Aug 30, 2008 11:49 pm - 3 Replies
- 1216 Views
- Last post by Lardarse
on Mon Sep 01, 2008 3:03 am
- Wacko game changing
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- Protocol Bandwidth Optimisation
by mh on Sat Aug 02, 2008 7:25 pm - 14 Replies
- 4113 Views
- Last post by Entar
on Thu Aug 07, 2008 2:09 am
- Protocol Bandwidth Optimisation
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- thanks
by hondobondo on Mon Jul 28, 2008 12:15 am - 1 Replies
- 918 Views
- Last post by Urre
on Mon Jul 28, 2008 9:16 am
- thanks
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- Where are all the engine tutorials?
by hondobondo on Sat Jul 26, 2008 3:39 am - 6 Replies
- 1630 Views
- Last post by Dr. Shadowborg
on Sat Jul 26, 2008 10:37 pm
- Where are all the engine tutorials?
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- Removing the hard-coded limit on the number of particles
by mh on Wed Jul 23, 2008 6:38 pm - 3 Replies
- 1114 Views
- Last post by mh
on Thu Jul 24, 2008 7:06 pm
- Removing the hard-coded limit on the number of particles
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- passing a vec3_t to the qc vm
by sp4x0r on Mon Jul 21, 2008 12:24 pm - 2 Replies
- 1396 Views
- Last post by sp4x0r
on Tue Jul 22, 2008 9:36 am
- passing a vec3_t to the qc vm
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- What things are worth listing about engines?
1, 2by Spirit on Fri Jun 20, 2008 5:28 pm - 24 Replies
- 9218 Views
- Last post by Spirit
on Wed Jul 02, 2008 7:19 am
- What things are worth listing about engines?
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- Expanding ammo types beyond 4?
by MDave on Fri Jun 20, 2008 3:53 pm - 4 Replies
- 1899 Views
- Last post by Lardarse
on Tue Jun 24, 2008 4:06 pm
- Expanding ammo types beyond 4?
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- Load value from qc?
by Stealth Kill on Tue Jun 17, 2008 10:49 pm - 2 Replies
- 1081 Views
- Last post by Stealth Kill
on Wed Jun 18, 2008 1:16 pm
- Load value from qc?
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- Color 255 for transparency on models and brush entities?
by MDave on Wed Jun 11, 2008 6:09 pm - 7 Replies
- 1750 Views
- Last post by Urre
on Fri Jun 13, 2008 7:34 am
- Color 255 for transparency on models and brush entities?
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- BSP Textures
by mh on Mon Jun 09, 2008 10:46 pm - 5 Replies
- 1487 Views
- Last post by mh
on Thu Jun 12, 2008 10:13 pm
- BSP Textures
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- Draw rectangle?
by Stealth Kill on Sun Jun 08, 2008 2:53 pm - 2 Replies
- 1006 Views
- Last post by Stealth Kill
on Mon Jun 09, 2008 12:14 pm
- Draw rectangle?
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- What is the correct engine? (If there is even one)
1, 2by Kronus on Fri Apr 21, 2006 8:15 pm - 19 Replies
- 6745 Views
- Last post by Urre
on Fri May 23, 2008 6:39 am
- What is the correct engine? (If there is even one)
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- One entity is two entities? (DarkPlaces)
by jim on Sun May 18, 2008 6:27 pm - 4 Replies
- 1274 Views
- Last post by jim
on Thu May 22, 2008 3:04 pm
- One entity is two entities? (DarkPlaces)
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- Adding .ent file support
by Baker on Tue Apr 22, 2008 6:21 am - 4 Replies
- 1587 Views
- Last post by Baker
on Tue Apr 22, 2008 11:10 pm
- Adding .ent file support
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- Engine Standards
by mh on Mon Apr 14, 2008 9:17 pm - 3 Replies
- 1311 Views
- Last post by r00k
on Sat Apr 19, 2008 5:56 pm
- Engine Standards
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- Transparent brush
1, 2by CocoT on Wed Apr 09, 2008 2:33 pm - 16 Replies
- 4032 Views
- Last post by Spirit
on Thu Apr 17, 2008 7:08 am
- Transparent brush
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- DarkPlaces Engine Dev?
by marie on Sat Apr 12, 2008 1:22 am - 9 Replies
- 2254 Views
- Last post by marie
on Mon Apr 14, 2008 10:24 am
- DarkPlaces Engine Dev?
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- r_fullbright for models?
by Stealth Kill on Sat Dec 08, 2007 1:08 pm - 4 Replies
- 1682 Views
- Last post by reckless
on Mon Mar 17, 2008 5:32 pm
- r_fullbright for models?
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- Print Net name over head
by Stealth Kill on Fri Mar 14, 2008 5:10 pm - 1 Replies
- 951 Views
- Last post by Entar
on Fri Mar 14, 2008 5:20 pm
- Print Net name over head
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- Couple of questions (auto aim, collision detection)
by MDave on Thu Feb 28, 2008 10:42 pm - 7 Replies
- 2004 Views
- Last post by MDave
on Fri Mar 07, 2008 3:56 pm
- Couple of questions (auto aim, collision detection)
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- Adjusting ticrate for only 1 player?
by Baker on Sun Jan 27, 2008 5:56 pm - 2 Replies
- 1122 Views
- Last post by Urre
on Tue Mar 04, 2008 3:02 pm
- Adjusting ticrate for only 1 player?
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- I need help, looking for old TQ releases
by Tomaz on Wed Feb 27, 2008 12:31 pm - 6 Replies
- 1705 Views
- Last post by xaGe
on Sat Mar 01, 2008 12:28 am
- I need help, looking for old TQ releases
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