Engine Programming
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- CL_ParseServerMessage possible bug? (netquake)
by metlslime on Tue Aug 02, 2011 6:43 pm - 2 Replies
- 374 Views
- Last post by metlslime
on Tue Aug 02, 2011 10:27 pm
- CL_ParseServerMessage possible bug? (netquake)
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- Colored Lightning
by Eukos on Sat Jul 23, 2011 12:10 pm - 3 Replies
- 507 Views
- Last post by mh
on Sat Jul 23, 2011 11:20 pm
- Colored Lightning
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- Extending map limits
by JasonX on Sun Jun 12, 2011 3:12 pm - 2 Replies
- 481 Views
- Last post by JasonX
on Wed Jul 13, 2011 9:31 pm
- Extending map limits
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- IN_Accumulate
by r00k on Mon Jul 11, 2011 9:13 pm - 2 Replies
- 362 Views
- Last post by r00k
on Tue Jul 12, 2011 12:19 am
- IN_Accumulate
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- Ordered dithering the console background
by mankrip on Sat Jul 02, 2011 11:32 pm - 3 Replies
- 474 Views
- Last post by mankrip
on Sat Jul 09, 2011 12:55 am
- Ordered dithering the console background
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- fscanf evilness
by reckless on Tue Jul 05, 2011 10:30 am - 0 Replies
- 414 Views
- Last post by reckless
on Tue Jul 05, 2011 10:30 am
- fscanf evilness
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- Adding a new variable to entity_state_t?
by Mexicouger on Fri Jul 01, 2011 3:52 am - 1 Replies
- 328 Views
- Last post by Spike
on Fri Jul 01, 2011 10:12 am
- Adding a new variable to entity_state_t?
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- Quake 2 Double Jump
by ArchAngel on Sun Jun 26, 2011 4:03 pm - 2 Replies
- 538 Views
- Last post by Barnes
on Mon Jun 27, 2011 9:07 am
- Quake 2 Double Jump
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- 215408125b915670efdb83feb586faed
by mh on Sat Jun 25, 2011 3:50 pm - 1 Replies
- 382 Views
- Last post by Downsider
on Sun Jun 26, 2011 1:47 am
- 215408125b915670efdb83feb586faed
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- Merging QuakeWorld's client and server code into one exe
by Logan on Fri Jun 24, 2011 11:15 am - 2 Replies
- 413 Views
- Last post by Logan
on Sat Jun 25, 2011 4:15 am
- Merging QuakeWorld's client and server code into one exe
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- weird problem
by reckless on Tue Jun 21, 2011 7:46 pm - 9 Replies
- 617 Views
- Last post by reckless
on Sat Jun 25, 2011 12:40 am
- weird problem
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- MH's Direct3D 8.1 Wrapper
1, 2by Baker on Fri Jul 16, 2010 4:56 am - 29 Replies
- 3419 Views
- Last post by mh
on Wed Jun 22, 2011 9:37 pm
- MH's Direct3D 8.1 Wrapper
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- Any other csqc's?
1, 2by behind_you on Tue Jun 14, 2011 8:02 am - 17 Replies
- 1361 Views
- Last post by behind_you
on Tue Jun 21, 2011 8:09 am
- Any other csqc's?
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- Quake engine differences?
1, 2by daemonicky on Thu Jun 16, 2011 8:11 am - 21 Replies
- 1772 Views
- Last post by reckless
on Mon Jun 20, 2011 11:11 pm
- Quake engine differences?
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- Build Darkplaces on Windows?
by toneddu2000 on Sun Jun 19, 2011 6:30 pm - 4 Replies
- 663 Views
- Last post by toneddu2000
on Mon Jun 20, 2011 7:25 pm
- Build Darkplaces on Windows?
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- Consequences of a crash ... (mouse)
by Baker on Mon Jun 20, 2011 2:39 pm - 0 Replies
- 414 Views
- Last post by Baker
on Mon Jun 20, 2011 2:39 pm
- Consequences of a crash ... (mouse)
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- Compiling Darkplaces with Dev-C++
by OpenMaw on Sat Jun 18, 2011 11:57 am - 14 Replies
- 1319 Views
- Last post by reckless
on Sat Jun 18, 2011 3:31 pm
- Compiling Darkplaces with Dev-C++
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- Setgamma: Engine crash restore gamma?
by Baker on Wed Jul 07, 2010 7:39 pm - 14 Replies
- 2161 Views
- Last post by Baker
on Wed Jun 15, 2011 5:28 pm
- Setgamma: Engine crash restore gamma?
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- ED_Free trouble
by szo on Tue Jun 14, 2011 10:32 pm - 0 Replies
- 449 Views
- Last post by szo
on Tue Jun 14, 2011 10:32 pm
- ED_Free trouble
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- An open letter to QuakeWorld developers.
by ArchAngel on Sun Jun 12, 2011 11:05 pm - 4 Replies
- 681 Views
- Last post by r00k
on Tue Jun 14, 2011 7:23 am
- An open letter to QuakeWorld developers.
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- Master Server etiquette
by ArchAngel on Mon Jun 13, 2011 9:10 pm - 1 Replies
- 319 Views
- Last post by Spike
on Mon Jun 13, 2011 10:28 pm
- Master Server etiquette
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- QW Master Server Protocol
by ArchAngel on Sun Jun 12, 2011 8:34 pm - 3 Replies
- 473 Views
- Last post by Spike
on Mon Jun 13, 2011 12:33 am
- QW Master Server Protocol
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- DarkPlaces running Quake protocol - single port?
by Baker on Fri Jun 10, 2011 1:04 am - 4 Replies
- 531 Views
- Last post by Baker
on Sun Jun 12, 2011 3:32 am
- DarkPlaces running Quake protocol - single port?
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- Quake physics questions
by daemonicky on Sat Jun 11, 2011 10:27 am - 0 Replies
- 574 Views
- Last post by daemonicky
on Sat Jun 11, 2011 10:27 am
- Quake physics questions
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- Reducing the kludge in menu.c
1, 2by Baker on Sun Apr 24, 2011 8:21 pm - 16 Replies
- 1791 Views
- Last post by Baker
on Thu Jun 09, 2011 5:49 pm
- Reducing the kludge in menu.c
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- NQ connecting to QW?
by ArchAngel on Wed Jun 08, 2011 8:44 pm - 6 Replies
- 472 Views
- Last post by Baker
on Thu Jun 09, 2011 5:17 pm
- NQ connecting to QW?
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- A few q's to jog my memory
by ArchAngel on Sat Jun 04, 2011 3:15 pm - 1 Replies
- 362 Views
- Last post by behind_you
on Wed Jun 08, 2011 6:39 am
- A few q's to jog my memory
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- HUD programming
by JasonX on Sun Jun 05, 2011 11:48 pm - 2 Replies
- 391 Views
- Last post by JasonX
on Mon Jun 06, 2011 11:37 pm
- HUD programming
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- How can I add overbright lighting to Quake engine?
1, 2by hondobondo on Tue Jun 15, 2010 6:01 pm - 28 Replies
- 4617 Views
- Last post by WhiteMagicRaven
on Mon Jun 06, 2011 3:27 pm
- How can I add overbright lighting to Quake engine?
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- Transparent TGAs instead of SPRs in GLQuake
by JasonX on Mon Jun 06, 2011 1:09 am - 7 Replies
- 561 Views
- Last post by mh
on Mon Jun 06, 2011 12:53 pm
- Transparent TGAs instead of SPRs in GLQuake
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- Dual Monitors ... The Answers + Working Code
by Baker on Tue Apr 12, 2011 1:27 am - 6 Replies
- 968 Views
- Last post by Baker
on Sun Jun 05, 2011 1:55 pm
- Dual Monitors ... The Answers + Working Code
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- Why C language?
by daemonicky on Sat Jun 04, 2011 1:42 pm - 4 Replies
- 446 Views
- Last post by frag.machine
on Sat Jun 04, 2011 11:12 pm
- Why C language?
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- QuakeSrc archive?
by ArchAngel on Fri Jun 03, 2011 7:37 pm - 6 Replies
- 455 Views
- Last post by reckless
on Sat Jun 04, 2011 12:31 am
- QuakeSrc archive?
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- Putting "Downloading" In a Thread
by Baker on Thu May 26, 2011 2:49 pm - 9 Replies
- 611 Views
- Last post by Baker
on Fri May 27, 2011 1:03 pm
- Putting "Downloading" In a Thread
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- John Carmack's way of coding
by daemonicky on Fri May 13, 2011 12:28 pm - 4 Replies
- 1035 Views
- Last post by Baker
on Mon May 23, 2011 6:16 pm
- John Carmack's way of coding
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- Fixed point Quake
by mankrip on Fri May 20, 2011 2:34 am - 5 Replies
- 525 Views
- Last post by qbism
on Sat May 21, 2011 5:54 am
- Fixed point Quake
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- Vertex Array (Collecting info)
by Baker on Fri May 20, 2011 1:29 am - 4 Replies
- 439 Views
- Last post by mh
on Sat May 21, 2011 2:29 am
- Vertex Array (Collecting info)
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- How we tell if a map is running...
by mh on Fri May 20, 2011 11:35 am - 4 Replies
- 423 Views
- Last post by Spike
on Fri May 20, 2011 6:31 pm
- How we tell if a map is running...
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- Engine into parts?
by daemonicky on Tue May 17, 2011 7:04 pm - 13 Replies
- 851 Views
- Last post by qbism
on Fri May 20, 2011 5:15 pm
- Engine into parts?
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- Command Buffer "Loop Command"
by Baker on Fri May 20, 2011 1:50 am - 2 Replies
- 342 Views
- Last post by Baker
on Fri May 20, 2011 3:39 am
- Command Buffer "Loop Command"
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- Qrack's "Nightmare mode"
by Baker on Sat May 14, 2011 4:23 am - 2 Replies
- 384 Views
- Last post by mh
on Thu May 19, 2011 6:22 am
- Qrack's "Nightmare mode"
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- Max number of entities.
by daemonicky on Sun May 15, 2011 6:37 pm - 14 Replies
- 783 Views
- Last post by daemonicky
on Mon May 16, 2011 8:53 pm
- Max number of entities.
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- Perhaps better "world" interaction with mouse
by Baker on Sun May 15, 2011 11:13 pm - 2 Replies
- 335 Views
- Last post by Baker
on Mon May 16, 2011 12:54 am
- Perhaps better "world" interaction with mouse
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- Switchable Renderer Notes
by Baker on Thu May 12, 2011 8:17 pm - 11 Replies
- 761 Views
- Last post by Baker
on Sun May 15, 2011 3:48 pm
- Switchable Renderer Notes
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- Indexed colored .lit concept for software engines
by qbism on Thu May 12, 2011 5:10 pm - 7 Replies
- 663 Views
- Last post by qbism
on Sat May 14, 2011 4:17 pm
- Indexed colored .lit concept for software engines
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- Most critical component of an engine?
by Baker on Mon May 09, 2011 6:06 pm - 10 Replies
- 768 Views
- Last post by mh
on Sat May 14, 2011 2:38 pm
- Most critical component of an engine?
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