QuakeC Programming
Moderator: Inside3D Admins
-
- Topics
- Replies
- Views
- Last post
-
- Scratch QC Water Bug??
by drm_wayne on Sun May 19, 2013 2:38 pm - 6 Replies
- 58 Views
- Last post by frag.machine
on Tue May 21, 2013 2:11 am
- Scratch QC Water Bug??
-
- Darkplaces GLSL?
by Mexicouger on Tue May 14, 2013 3:36 pm - 5 Replies
- 62 Views
- Last post by Mexicouger
on Wed May 15, 2013 3:39 pm
- Darkplaces GLSL?
-
- Update entity data from CSQC for the server?
by Mexicouger on Mon May 13, 2013 4:18 pm - 5 Replies
- 44 Views
- Last post by Mexicouger
on Tue May 14, 2013 3:28 pm
- Update entity data from CSQC for the server?
-
- Multi-Map World
by Max_Salivan on Sat May 11, 2013 5:46 pm - 2 Replies
- 51 Views
- Last post by Max_Salivan
on Sun May 12, 2013 9:46 pm
- Multi-Map World
-
- Tutorial: CSQC GUI Menus
1, 2, 3, 4by avirox on Mon May 11, 2009 2:22 am - 47 Replies
- 19155 Views
- Last post by Max_Salivan
on Sun May 12, 2013 7:05 pm
- Tutorial: CSQC GUI Menus
-
- yet another CSQC HUD tutorial
by gnounc on Sat May 11, 2013 8:27 pm - 3 Replies
- 37 Views
- Last post by gnounc
on Sat May 11, 2013 8:34 pm
- yet another CSQC HUD tutorial
-
- Question: How to disable Input in CSQC?
by Mexicouger on Fri May 10, 2013 3:48 pm - 2 Replies
- 29 Views
- Last post by Mexicouger
on Fri May 10, 2013 5:12 pm
- Question: How to disable Input in CSQC?
-
- Questions About Half Life MDL
by Ghost_Fang on Mon May 06, 2013 10:07 pm - 1 Replies
- 55 Views
- Last post by Spike
on Mon May 06, 2013 11:00 pm
- Questions About Half Life MDL
-
- Navy Seals: centralizing bullets?
by JasonX on Fri Apr 26, 2013 3:06 am - 4 Replies
- 113 Views
- Last post by Supa
on Sun May 05, 2013 3:11 am
- Navy Seals: centralizing bullets?
-
- Big problem with NPC 3rd person weapon code..
by drm_wayne on Thu May 02, 2013 4:23 am - 2 Replies
- 42 Views
- Last post by drm_wayne
on Thu May 02, 2013 11:18 am
- Big problem with NPC 3rd person weapon code..
-
- Future Vs Fantasy quake mod source code?
by ratbert on Sun Apr 28, 2013 5:28 pm - 5 Replies
- 94 Views
- Last post by ratbert
on Mon Apr 29, 2013 6:33 pm
- Future Vs Fantasy quake mod source code?
-
- HexenC don't compiling with HCC!
by Naykin on Wed Apr 17, 2013 3:48 am - 9 Replies
- 116 Views
- Last post by Naykin
on Fri Apr 26, 2013 7:16 pm
- HexenC don't compiling with HCC!
-
- How to make a rocket fly on a spiral trajectory?
by Orion on Sun Apr 21, 2013 7:33 pm - 12 Replies
- 148 Views
- Last post by ceriux
on Fri Apr 26, 2013 12:15 pm
- How to make a rocket fly on a spiral trajectory?
-
- restricting range for looking up / down?
by drm_wayne on Thu Apr 18, 2013 3:10 pm - 10 Replies
- 137 Views
- Last post by drm_wayne
on Tue Apr 23, 2013 3:37 pm
- restricting range for looking up / down?
-
- Traceline color to particle color?
by Mexicouger on Thu Apr 11, 2013 5:26 pm - 10 Replies
- 127 Views
- Last post by frag.machine
on Sat Apr 13, 2013 4:40 am
- Traceline color to particle color?
-
- detecting if player is runing
by Nahuel on Mon Apr 01, 2013 6:15 pm - 12 Replies
- 179 Views
- Last post by leileilol
on Tue Apr 09, 2013 8:11 pm
- detecting if player is runing
-
- Demonstration- Darkplaces Dynamic Day/Night/Weather system
1, 2by Mexicouger on Thu Apr 04, 2013 3:14 pm - 15 Replies
- 198 Views
- Last post by Mexicouger
on Sat Apr 06, 2013 7:55 am
- Demonstration- Darkplaces Dynamic Day/Night/Weather system
-
- Help: Making a player 'deaf'
1, 2, 3by OneManClan on Sat Sep 18, 2010 5:39 pm - 34 Replies
- 2607 Views
- Last post by OneManClan
on Tue Apr 02, 2013 4:18 pm
- Help: Making a player 'deaf'
-
- fteqccgui updated
by Spike on Fri Mar 08, 2013 4:29 am - 1 Replies
- 188 Views
- Last post by Nahuel
on Tue Mar 26, 2013 6:55 pm
- fteqccgui updated
-
- Quakeworld skins confusion
by OneManClan on Thu Nov 08, 2012 3:40 pm - 6 Replies
- 490 Views
- Last post by Spike
on Thu Mar 14, 2013 7:39 am
- Quakeworld skins confusion
-
- DP md3 tag origin question
by silverjoel on Sat Feb 23, 2013 7:12 am - 2 Replies
- 158 Views
- Last post by silverjoel
on Sat Feb 23, 2013 7:55 am
- DP md3 tag origin question
-
- scratch qc weapons?
by ceriux on Fri Feb 22, 2013 3:18 am - 2 Replies
- 188 Views
- Last post by ceriux
on Fri Feb 22, 2013 10:16 pm
- scratch qc weapons?
-
- R_BeginPolygon stuff in darkplaces
by Nahuel on Mon Feb 18, 2013 4:28 pm - 1 Replies
- 148 Views
- Last post by Spike
on Mon Feb 18, 2013 6:31 pm
- R_BeginPolygon stuff in darkplaces
-
- origin of the "listener" entity in csqc
by Nahuel on Sat Feb 09, 2013 7:14 pm - 3 Replies
- 151 Views
- Last post by Spike
on Mon Feb 11, 2013 11:07 pm
- origin of the "listener" entity in csqc
-
- FTEQCC centerprint special characters?
by Dr. Shadowborg on Sat Feb 09, 2013 9:27 pm - 5 Replies
- 160 Views
- Last post by Dr. Shadowborg
on Sun Feb 10, 2013 8:09 pm
- FTEQCC centerprint special characters?
-
- problems with movetogoal
by Nahuel on Tue Feb 05, 2013 7:32 pm - 5 Replies
- 173 Views
- Last post by Spike
on Wed Feb 06, 2013 11:31 am
- problems with movetogoal
-
- Sending clients .pak files
by OneManClan on Fri Jan 18, 2013 1:40 pm - 4 Replies
- 254 Views
- Last post by Spike
on Thu Jan 31, 2013 3:44 am
- Sending clients .pak files
-
- get framerate in qc
by Nahuel on Sun Jan 27, 2013 5:00 am - 5 Replies
- 183 Views
- Last post by frag.machine
on Mon Jan 28, 2013 1:28 pm
- get framerate in qc
-
- Problem with segmented monster in Darkplaces
by Nahuel on Wed Jan 02, 2013 2:23 am - 1 Replies
- 206 Views
- Last post by Seven
on Wed Jan 02, 2013 10:54 am
- Problem with segmented monster in Darkplaces
-
- Traceline speed
by Mexicouger on Sun Dec 23, 2012 2:11 am - 6 Replies
- 285 Views
- Last post by ceriux
on Sun Dec 23, 2012 7:58 pm
- Traceline speed
-
- Trailparticle getting chopped up
by Mexicouger on Tue Dec 18, 2012 5:58 am - 1 Replies
- 196 Views
- Last post by Seven
on Tue Dec 18, 2012 7:40 am
- Trailparticle getting chopped up
-
- Correctly changing the angle of a monster?
by Ghost_Fang on Wed Dec 12, 2012 11:08 pm - 5 Replies
- 239 Views
- Last post by taniwha
on Fri Dec 14, 2012 3:54 am
- Correctly changing the angle of a monster?
-
- monster_spawn function?
1, 2by ceriux on Mon Mar 12, 2012 6:02 am - 24 Replies
- 1461 Views
- Last post by Seven
on Thu Nov 29, 2012 8:10 am
- monster_spawn function?
-
- Using/Adding all Hknight magic attack animations [TUT]
by Seven on Sun Jan 01, 2012 2:02 pm - 13 Replies
- 919 Views
- Last post by Seven
on Sun Nov 18, 2012 1:11 pm
- Using/Adding all Hknight magic attack animations [TUT]
-
- Preventing client velocity/angles input
1, 2by mankrip on Wed Aug 29, 2012 1:59 am - 20 Replies
- 880 Views
- Last post by r00k
on Sat Nov 17, 2012 9:58 am
- Preventing client velocity/angles input
-
- Frikbots and centerprint problems...
by drm_wayne on Mon Nov 12, 2012 5:17 am - 2 Replies
- 240 Views
- Last post by drm_wayne
on Wed Nov 14, 2012 6:59 pm
- Frikbots and centerprint problems...
-
- player's angles_x gets reset to 0 but not angles_y?
by kawadahitomi on Mon Oct 29, 2012 12:14 am - 4 Replies
- 284 Views
- Last post by kawadahitomi
on Mon Oct 29, 2012 8:28 pm
- player's angles_x gets reset to 0 but not angles_y?
-
- QuakeC bytecode docs?
by JasonX on Wed Oct 17, 2012 4:09 am - 8 Replies
- 541 Views
- Last post by Spike
on Sun Oct 21, 2012 3:29 am
- QuakeC bytecode docs?
-
- Confusing error with FTEQCC...
by drm_wayne on Fri Oct 19, 2012 5:26 am - 2 Replies
- 256 Views
- Last post by drm_wayne
on Fri Oct 19, 2012 12:29 pm
- Confusing error with FTEQCC...
-
- Multiply / clone enemies
by Seven on Wed Oct 17, 2012 6:37 pm - 6 Replies
- 378 Views
- Last post by wjbr
on Thu Oct 18, 2012 11:02 pm
- Multiply / clone enemies
-
- Randomized lists
by mankrip on Sat Oct 13, 2012 9:34 pm - 6 Replies
- 344 Views
- Last post by andrewj
on Mon Oct 15, 2012 8:29 am
- Randomized lists
-
- Problems with Melee impulse Attack...
by drm_wayne on Wed Oct 10, 2012 1:52 pm - 4 Replies
- 344 Views
- Last post by drm_wayne
on Wed Oct 10, 2012 10:17 pm
- Problems with Melee impulse Attack...
-
- problems with ftos in csqc
by Nahuel on Thu Sep 27, 2012 6:44 pm - 4 Replies
- 637 Views
- Last post by Seven
on Sun Oct 07, 2012 7:44 am
- problems with ftos in csqc
-
- playing sounds to the player only??
by drm_wayne on Tue Aug 21, 2012 12:52 pm - 12 Replies
- 577 Views
- Last post by RenegadeC
on Tue Oct 02, 2012 12:39 am
- playing sounds to the player only??
-
- Borked Teleports in Deathmatch
by r00k on Tue Sep 25, 2012 8:02 am - 2 Replies
- 240 Views
- Last post by r00k
on Tue Sep 25, 2012 4:40 pm
- Borked Teleports in Deathmatch
-
- Question about random()
by Orion on Mon Sep 24, 2012 12:41 am - 2 Replies
- 283 Views
- Last post by Spike
on Mon Sep 24, 2012 4:00 pm
- Question about random()
-
- Wrapping beams across surfaces?
by mankrip on Wed Sep 19, 2012 4:45 am - 14 Replies
- 1057 Views
- Last post by mankrip
on Sun Sep 23, 2012 7:42 pm
- Wrapping beams across surfaces?
-
- Checking if an event happens within a certain amount of time
by DusterdooSmock on Sun Sep 16, 2012 6:10 pm - 5 Replies
- 408 Views
- Last post by DusterdooSmock
on Sun Sep 23, 2012 5:19 pm
- Checking if an event happens within a certain amount of time
-
- Bsp model placement
by Error on Fri Sep 21, 2012 7:10 am - 6 Replies
- 462 Views
- Last post by Error
on Sat Sep 22, 2012 9:20 pm
- Bsp model placement
Who is online
Users browsing this forum: No registered users and 2 guests
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
