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QuakeC Programming
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QuakeC Programming
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Sticky:
Reasons QuakeC is better than C++ for Quake-based games
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21
LordHavoc
Fri Jun 04, 2010 2:57 pm
QuakeC 2.0 - better, stronger, faster
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16
frag.machine
Sat Jul 31, 2010 12:10 am
Help: Making only *one* player hear something.
7
OneManClan
Fri Jul 30, 2010 5:46 am
Changing nails speed
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21
Alex.mac
Thu Jul 29, 2010 6:28 pm
A few door questions.
0
Ghost_Fang
Tue Jul 27, 2010 5:52 am
Monster walk off edges?
10
Ghost_Fang
Tue Jul 27, 2010 5:42 am
Simple way to a customize hud using QC?
5
Moi
Tue Jul 27, 2010 12:16 am
Activate an entity(MOVETYPE_BOUNCE) via impulse?
10
Moi
Thu Jul 22, 2010 7:01 pm
[solved]Stop camera rotation when strafing?
2
Moi
Thu Jul 22, 2010 5:35 pm
Tutorial: Last Man Standing With Observer Mode
13
Baker
Wed Jul 21, 2010 7:26 am
Action/Use Button
2
Ghost_Fang
Wed Jul 21, 2010 5:36 am
Help! "Last Man Standing"
3
Stealth Kill
Tue Jul 20, 2010 8:44 pm
Programming a 'SkinBlind' effect
11
OneManClan
Tue Jul 20, 2010 2:48 am
Changing Weapon Models?
14
Karall
Sun Jul 18, 2010 9:53 am
mutiplayer menu episode select
11
Hazematman
Sat Jul 17, 2010 12:44 am
This has been Bugging me...
4
Mexicouger
Mon Jul 12, 2010 5:25 pm
.float vs. float
6
Mexicouger
Sun Jul 11, 2010 4:42 pm
Player death post effects
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16
Chip
Sat Jul 10, 2010 1:28 pm
List plugins
5
gnounc
Sun Jul 04, 2010 8:08 pm
How to check an area
12
Mexicouger
Sun Jul 04, 2010 1:02 am
How does the Engine read csprogs.dat?
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25
Mexicouger
Sat Jul 03, 2010 12:39 am
Grenade help
14
redrum
Fri Jul 02, 2010 5:28 pm
Charge Shot
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24
Ghost_Fang
Thu Jul 01, 2010 6:00 pm
Double jumping...sigh
14
Mexicouger
Thu Jul 01, 2010 12:42 am
How to make an if/or in 1 line
6
skite2001
Wed Jun 30, 2010 10:26 pm
[DP] Bumpy movement problem
6
Nash
Wed Jun 30, 2010 5:28 pm
"Stored" sound glitch?
2
Ghost_Fang
Wed Jun 30, 2010 6:06 am
"Right" Way To Play CD Track
13
Baker
Tue Jun 29, 2010 9:54 pm
Distance between 2 entities?
7
Ghost_Fang
Mon Jun 28, 2010 6:27 pm
Comiling txqbsp With MVC++?
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20
Mexicouger
Mon Jun 28, 2010 12:56 am
Model frames not weapon frames.
10
Ghost_Fang
Fri Jun 25, 2010 3:55 pm
Reloadable cannon help
1
Biodude
Fri Jun 25, 2010 1:00 pm
Rotating Door Support progs.dat + source +example bsp
14
Baker
Fri Jun 25, 2010 11:06 am
Centerprint A netname if they are in View?
4
Mexicouger
Fri Jun 25, 2010 12:28 am
Frikqcc Decompiler? How?
5
Mexicouger
Thu Jun 24, 2010 7:01 pm
Japaneese ConChars?
13
Mexicouger
Mon Jun 21, 2010 2:07 am
Extras R4 and GLquake
9
Ghost_Fang
Sun Jun 20, 2010 5:47 am
CSQC Chat Messages
5
GiffE
Sat Jun 19, 2010 3:11 pm
Using arrays?
2
Downsider
Fri Jun 18, 2010 9:36 pm
Spawning Model to Block Player Movement
5
Ghost_Fang
Fri Jun 18, 2010 5:44 pm
Quake Lua
0
JasonX
Fri Jun 18, 2010 5:20 pm
Setsize Problems
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15
Mexicouger
Wed Jun 16, 2010 11:02 pm
Kinda offtopic but serious CHONCHAR help
4
Mexicouger
Wed Jun 16, 2010 9:13 pm
Anybody know how to make machinima in quakec?
3
Danfun64
Wed Jun 16, 2010 3:51 pm
Traceline
12
ajay
Wed Jun 16, 2010 12:45 am
QC Tutorials for absolute beginners
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40
MauveBib
Tue Jun 15, 2010 5:35 am
How to make an aim command?
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38
ThePlasticBling
Tue Jun 15, 2010 1:45 am
Changing the skin of a weapon?
5
Mexicouger
Mon Jun 14, 2010 7:38 am
Quake Rally
14
JasonX
Sat Jun 12, 2010 11:10 pm
Backwards running clock?
6
Baker
Sat Jun 12, 2010 7:50 am
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