OpenGL Programming
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56 topics • Page 1 of 2 • 1, 2
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- Extension string size for OpenGL 4.2?
by Knightmare on Sat Nov 24, 2012 9:36 pm - 13 Replies
- 1002 Views
- Last post by Knightmare
on Wed Feb 13, 2013 3:37 am
- Extension string size for OpenGL 4.2?
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- Dynamic Pixelization Filter
by r00k on Thu Feb 07, 2013 6:21 pm - 3 Replies
- 205 Views
- Last post by ceriux
on Fri Feb 08, 2013 2:07 pm
- Dynamic Pixelization Filter
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- Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect
by frag.machine on Mon Oct 29, 2012 2:56 am - 3 Replies
- 442 Views
- Last post by leileilol
on Sun Nov 04, 2012 9:37 pm
- Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect
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- GL_OrthoMatrix (RMQ engine style)
by Baker on Thu Aug 23, 2012 4:46 am - 4 Replies
- 477 Views
- Last post by Baker
on Fri Aug 24, 2012 1:52 pm
- GL_OrthoMatrix (RMQ engine style)
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- OpenGL performance stuff
by Baker on Fri Aug 17, 2012 3:31 am - 5 Replies
- 459 Views
- Last post by mh
on Sat Aug 18, 2012 12:59 am
- OpenGL performance stuff
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- OpenGL 1.x easy question
by Baker on Wed Aug 08, 2012 7:02 am - 9 Replies
- 525 Views
- Last post by Spike
on Sun Aug 12, 2012 2:56 am
- OpenGL 1.x easy question
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- textureSize2D vs uniform send
by Barnes on Tue Aug 07, 2012 8:57 am - 1 Replies
- 279 Views
- Last post by mh
on Tue Aug 07, 2012 11:44 pm
- textureSize2D vs uniform send
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- OpenGL 4.3
by mh on Tue Aug 07, 2012 3:25 am - 3 Replies
- 388 Views
- Last post by mh
on Tue Aug 07, 2012 4:32 pm
- OpenGL 4.3
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- Multiple OpenGL Window Rendering
by sniperz227 on Sat Jul 14, 2012 2:08 am - 3 Replies
- 569 Views
- Last post by sniperz227
on Sat Jul 14, 2012 3:42 am
- Multiple OpenGL Window Rendering
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- Custom Glsl for darkplaces
by Nahuel on Tue Oct 11, 2011 3:43 pm - 13 Replies
- 1075 Views
- Last post by toneddu2000
on Mon Jul 09, 2012 9:37 pm
- Custom Glsl for darkplaces
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- Optimizing
1, 2by leileilol on Tue Mar 27, 2012 6:19 pm - 25 Replies
- 1908 Views
- Last post by r00k
on Tue Jul 03, 2012 4:45 pm
- Optimizing
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- Right Distance For Sphere Entirely in Frustum
by Baker on Tue May 15, 2012 8:40 am - 11 Replies
- 1974 Views
- Last post by reckless
on Wed May 23, 2012 6:49 pm
- Right Distance For Sphere Entirely in Frustum
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- (updated) GL resources and tutorials for beginners
by frag.machine on Tue Apr 17, 2012 3:19 pm - 5 Replies
- 522 Views
- Last post by frag.machine
on Tue Apr 17, 2012 10:45 pm
- (updated) GL resources and tutorials for beginners
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- SDLQuake's gl_draw.c
by JasonX on Fri Jan 27, 2012 3:07 am - 6 Replies
- 711 Views
- Last post by Baker
on Thu Apr 12, 2012 8:58 pm
- SDLQuake's gl_draw.c
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- Drawing a Sphere (OpenGL ES compatible)
by Baker on Tue Apr 10, 2012 1:58 am - 0 Replies
- 868 Views
- Last post by Baker
on Tue Apr 10, 2012 1:58 am
- Drawing a Sphere (OpenGL ES compatible)
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- ARB_texture_non_power_of_two and Mac
by szo on Fri Apr 06, 2012 7:02 pm - 14 Replies
- 1916 Views
- Last post by szo
on Mon Apr 09, 2012 2:44 pm
- ARB_texture_non_power_of_two and Mac
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- Draw a pentagon using vertex arrays?
by Baker on Fri Mar 02, 2012 3:23 am - 4 Replies
- 667 Views
- Last post by Baker
on Sat Mar 03, 2012 7:20 pm
- Draw a pentagon using vertex arrays?
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- [quake2] overbright models
1, 2by marcelo_20xx on Tue Nov 15, 2011 2:11 am - 18 Replies
- 1547 Views
- Last post by Knightmare
on Sat Feb 11, 2012 7:34 am
- [quake2] overbright models
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- Generating 2D Mini-Maps Idea
1, 2by Baker on Sat Dec 20, 2008 8:07 am - 21 Replies
- 6036 Views
- Last post by mankrip
on Sun Feb 05, 2012 10:45 pm
- Generating 2D Mini-Maps Idea
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- OpenGL for SDLQuake
by Rikku2000 on Sun Jan 22, 2012 9:06 pm - 0 Replies
- 490 Views
- Last post by Rikku2000
on Sun Jan 22, 2012 9:06 pm
- OpenGL for SDLQuake
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- ArrayElements emulation wrapper
by leileilol on Sun Nov 27, 2011 2:24 am - 4 Replies
- 651 Views
- Last post by leileilol
on Sun Nov 27, 2011 10:56 pm
- ArrayElements emulation wrapper
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- OpenGL ES 1.1, 2.0 References
by Baker on Thu Nov 24, 2011 11:51 am - 1 Replies
- 617 Views
- Last post by mh
on Thu Nov 24, 2011 12:52 pm
- OpenGL ES 1.1, 2.0 References
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- GluUnProject sample iOS project
by Baker on Mon Nov 21, 2011 3:39 am - 0 Replies
- 669 Views
- Last post by Baker
on Mon Nov 21, 2011 3:39 am
- GluUnProject sample iOS project
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- VBO performance :(
by r00k on Tue Aug 23, 2011 5:19 pm - 11 Replies
- 1069 Views
- Last post by reckless
on Tue Nov 15, 2011 8:06 pm
- VBO performance :(
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- strange thing with vector macros
by reckless on Thu Nov 10, 2011 4:50 pm - 11 Replies
- 688 Views
- Last post by reckless
on Mon Nov 14, 2011 2:30 pm
- strange thing with vector macros
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- OpenGL 2D Examples - 101 The 2D Basics (w/pics)
by Baker on Mon Dec 15, 2008 12:51 pm - 11 Replies
- 16546 Views
- Last post by reckless
on Sun Nov 13, 2011 3:35 pm
- OpenGL 2D Examples - 101 The 2D Basics (w/pics)
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- Circle 2D Map
by arsenavin on Sat Nov 12, 2011 7:26 am - 2 Replies
- 503 Views
- Last post by arsenavin
on Sun Nov 13, 2011 3:11 am
- Circle 2D Map
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- Bloom hack fun
by leileilol on Fri Oct 21, 2011 10:29 pm - 10 Replies
- 895 Views
- Last post by mh
on Mon Oct 24, 2011 7:17 pm
- Bloom hack fun
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- VBO Software Emulation Layer
by mh on Sun Sep 18, 2011 12:16 am - 0 Replies
- 518 Views
- Last post by mh
on Sun Sep 18, 2011 12:16 am
- VBO Software Emulation Layer
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- Batching and Sorting
by raynorpat on Sun Aug 28, 2011 11:44 pm - 6 Replies
- 898 Views
- Last post by mh
on Fri Sep 16, 2011 10:48 pm
- Batching and Sorting
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- OpenGL Capabilities Database
by mh on Thu Jul 28, 2011 6:23 pm - 0 Replies
- 585 Views
- Last post by mh
on Thu Jul 28, 2011 6:23 pm
- OpenGL Capabilities Database
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- Too slow when too much sprites
by daemonicky on Sat Jun 11, 2011 9:58 am - 11 Replies
- 1380 Views
- Last post by reckless
on Thu Jul 28, 2011 8:03 am
- Too slow when too much sprites
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- Shaders - create Cloth just by shaders?
by daemonicky on Thu Jun 02, 2011 1:17 pm - 1 Replies
- 597 Views
- Last post by ceriux
on Thu Jun 02, 2011 6:07 pm
- Shaders - create Cloth just by shaders?
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- OpenGL GLM camera matrix problem
by Feared on Wed Jun 01, 2011 7:51 pm - 7 Replies
- 2572 Views
- Last post by mh
on Thu Jun 02, 2011 9:14 am
- OpenGL GLM camera matrix problem
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- Issue with multi-texture and freetype?
by Feared on Tue Dec 14, 2010 12:16 pm - 8 Replies
- 2211 Views
- Last post by Feared
on Wed Dec 15, 2010 11:28 pm
- Issue with multi-texture and freetype?
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- gDEBugger is FREE!
by mh on Tue Dec 07, 2010 10:42 pm - 1 Replies
- 932 Views
- Last post by Feared
on Tue Dec 07, 2010 10:51 pm
- gDEBugger is FREE!
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- Ned help: buggy textures positioning or textures offsets?
1, 2by WhiteMagicRaven on Sun Nov 07, 2010 11:03 pm - 15 Replies
- 3177 Views
- Last post by leileilol
on Thu Nov 11, 2010 12:16 pm
- Ned help: buggy textures positioning or textures offsets?
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- OpenGL 4.0 Announced
by frag.machine on Thu Mar 11, 2010 11:49 pm - 12 Replies
- 2657 Views
- Last post by mankrip
on Wed Nov 10, 2010 12:06 pm
- OpenGL 4.0 Announced
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- Polygon Offset Sucks
by mh on Sat Oct 23, 2010 5:49 pm - 13 Replies
- 2467 Views
- Last post by andrewj
on Mon Oct 25, 2010 9:53 am
- Polygon Offset Sucks
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- glTexSubImage2D Performance
1, 2by mh on Fri Jul 23, 2010 3:24 pm - 17 Replies
- 5628 Views
- Last post by mh
on Sun Oct 24, 2010 12:16 pm
- glTexSubImage2D Performance
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- glTexImage2D Trick
by mh on Sun Oct 17, 2010 8:13 pm - 2 Replies
- 1153 Views
- Last post by Spike
on Mon Oct 18, 2010 12:12 am
- glTexImage2D Trick
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- OpenGL Mistakes - GL_RGB
by mh on Mon Oct 04, 2010 8:50 am - 12 Replies
- 2632 Views
- Last post by goldenboy
on Sat Oct 09, 2010 5:48 pm
- OpenGL Mistakes - GL_RGB
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- GLSL noob problem...
1, 2by Zylyx_ on Mon May 17, 2010 5:01 pm - 16 Replies
- 4786 Views
- Last post by Sajt
on Tue May 25, 2010 8:43 pm
- GLSL noob problem...
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- open source examples
by r00k on Tue May 18, 2010 7:05 am - 4 Replies
- 1661 Views
- Last post by Downsider
on Tue May 18, 2010 10:34 pm
- open source examples
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- GLUT is like sooo awsome
by Zylyx_ on Sun Jan 17, 2010 8:16 pm - 5 Replies
- 2116 Views
- Last post by Zylyx_
on Mon Jan 18, 2010 9:11 pm
- GLUT is like sooo awsome
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- Bad extension support
by Labman on Fri Oct 09, 2009 3:14 am - 7 Replies
- 2697 Views
- Last post by mh
on Sun Nov 01, 2009 12:00 am
- Bad extension support
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- Simple Non-Repeating Texture Generation Method (GLSL)
by KrimZon on Sun Mar 29, 2009 5:55 pm - 12 Replies
- 7292 Views
- Last post by mh
on Thu Sep 10, 2009 11:25 am
- Simple Non-Repeating Texture Generation Method (GLSL)
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- Font rendering problem
by Zylyx_ on Sat Sep 05, 2009 7:19 pm - 0 Replies
- 1540 Views
- Last post by Zylyx_
on Sat Sep 05, 2009 7:19 pm
- Font rendering problem
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- win32/Opengl....
by Zylyx_ on Sat Aug 29, 2009 5:49 pm - 9 Replies
- 4118 Views
- Last post by frag.machine
on Tue Sep 01, 2009 12:30 am
- win32/Opengl....
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